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==== Da Buzzy Fings ==== Anything that flies, be that by strapping a Rokkit to your back or replacing a Warbikes' wheels with propellers. *'''[[Stormboyz]]''': Slugga Boyz (including obligatory Nob) that fly 12". They have built-in deepstrike 9" from enemy units. They can no longer advance and charge on their own, their full throttle rule instead giving them a flat advance of 6 with rolling a d6; a result of 4+ means 1 MW applied to the unit as one of rickety jump packs explodes (or implodes) and these losses count for morale. They are also limited to unit size 5-15 now with GW pushing hard for smaller units. ** Best use for them seem to be deepstriking MSU to hold objectives or bigger 10-15 squads to flank and attack infantry that is hiding outside of line of sight. ** Boss Zagstrukk is a nice add-on to them if you run a lot. *'''[[Deffkoptas]]''': New models compatible with AoBR ones.... Finally! They can deepstrike using their "Swoopin' Down" rule and interestingly enough are {{W40kKeyword|VEHICLES}} and {{W40kKeyword|SPEED FREEKS}}. They're still one of the fastest Ork units with M14" and auto advance of 6". They are still very fragile. <br>They now come in squads of 3-6 models at 50 points each, meaning they are sadly no longer the cheap Fast Attack option they once were to grab objectives and such. <br>Kopta Rokkits are 2D3 now but became Heavy instead of Assault, so you can't fire them after advancing (but you also don't get a penalty for firing while moving either, because Vehicle). <br>Heavy Shootas and Killsaws are gone (thanks a bunch GW from all those that painstakingly converted them or gods forbid have GorkaMorka models) but one in three models can take a Kustom Mega Blasta and Big Bomb for +5 points. <br>The Big Bomb comes with a pseudo Template rule, where you pick a spot the Kopta moved over and every unit (friend '''or''' foe) takes D3 mortal wounds on a 4+ (5+ for non Vehicle/Monster Characters). <br>Their Spinning Blades make 3 hit rolls per attack now at S5 AP-1 D1. Perfect against small squads of GEQs. ** Their cost means that they will have to be used differently. No longer objective grabbers, but fast anti tank. ** KMB+boom bomb combo does not seem like it is worth it. Losing shots is never a good thing on a BS5+ model and you can only swap 1 in 3 so you will almost never utilise its assault capability. We have better sources of mortal wounds (unfortunately it comes as a fixed loadout with the new kit, so hopefully you have enough unused Rokkits around to convert one). ** Great candidates for the Ramming Speed strat. Start them behind obscuring terrain, fly them up, then ramming speed, or put them in deepstrike for free and ramming speed for 3d6 charge. Should be an easy 9 inch charge. Their large bases make it easy to move block enemies too if you only take a squad of 5.
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