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===Militarum Tempestus Drop Forces=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Gives {{W40Kkeyword|Scions}}, {{W40Kkeyword|Scion Command Squads}}, {{W40Kkeyword|Tempestor Primes}}, and {{W40Kkeyword|Valkyries}} the Drop Force keyword. This detachment is all about flying around in the Valkyrie and dropping hot, sweaty plasma everywhere. Given point changes in Chapter Approved 2018 and the current rules shifting against Deep Strike, this detachment could become very common. <div class="mw-collapsible-content"> <big>'''Stratagems'''</big> *'''Precision Drop (1 CP):''' When models use the grav-chute to disembark from the chosen Valkyrie, they do not have to roll to see if they die. Two Command Squads escorting their Tempestor Primes around? They are safe from random death. **Utterly ''terrifying'' when combined with orders. Two Tempestor Primes, one of whom is the Specialist Warlord, with two Command Squads, falling out of the sky anywhere on the board within Rapid Fire range, rolling 2s to hit and re-rolling wounds against Monsters and Vehicles? You can drop eight melta shots, or '''''18''''' plasma shots (counting the prime pistols), and then hit on 2s with re-rolls to wound against Monsters or Vehicles. That's enough pain to bring down most Lords of War. Don't do this unless you hate your opponent. **Now fairly redundant: all Militarum Tempestus got a stratagem in psychic awakening - greater good that does this AND lets you drop within 5" rather than 9. ***There's a certain Commissar that got a point drop recently who lets you re-roll 1s, and a single Tempestor Prime is capable of issuing two orders for 5 points more... 97% accuracy with a 33% chance of generating an extra attack seems kinda nice... *'''Aerial Fire Support (1 CP):''' When a Tempestus Drop Force Infantry unit is charged whilst within 6" of a Drop Force Valkyrie, that Valk may fire overwatch and hits on a 4+ irrespective of modifiers. Whether this is worthwhile depends on what charges you. Big guys will fear Hellstrikes and Lascannons, horde units will rightly shit their pants at Multiple Rocket Pods and Multi-laser attacks backed by Heavy Bolters in either case. Generally speaking, if you can activate this stratagem you probably should, at the very least it gives one of your Valks a free shooting phase that's immune to modifiers, and at best it might just keep one of your Scion squads alive for another turn. <big>'''Warlord Trait'''</big> *'''Grav-Chute Commando''': Tempestus Drop Force infantry units that disembarked from a Valkyrie on that turn gain +1 to hit when they're within 6" of the Warlord. Trigger your extra shots with your 100% safe plasma guns on a 5+? Where do I sign up?!? <big>'''Heirloom of Conquest'''</big> *'''Cypra Mundi Null-Emitter''': If the bearer is targeted or affected by a Psychic Power, the Power can be nullified on a 2+. Useful only if you took extra relics and placed a Tempestor out front of your army against Grey Knights, 1K Sons, and Daemons to block Smites. You know, in case you don't have enough for a Culexus/Sisters of Silence squad who are slightly more survivable. Note that due to the wording, this does not count as denying a Psychic Power from being cast, you're just immune to its effects. </div></div>
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