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Grimdark Future/Tactics/Battle Brothers
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===Blood Brothers=== The Blood Brothers are remarkably choppy, with Furious being available for only 5 points for most of your troops (10 for destroyers). That said, the loss of vehicles doe mean that they aren't any faster now. ====Psychic Spells==== *'''Fear (4+):''' Enemy unit within 12" suffers -3" to its next movement. It's trading off Cursed Earth's range for a penalty that's always on. *'''Lance (4+):''' Enemy model within 12" takes an AP 2 hit. Compare with Psychic Blast. *'''Quickness (5+):''' Friendly model within 12" may immediately charge up to 6", making this a godsend when you get it off on that pack of very angry death brothers. *'''Blood Curse (5+):''' Two enemy units within 6" take 6 hits each. Essentially Lightning Fog. *'''Break Shields (6+):''' Enemy unit within 12" takes a -2 to their next defense roll, giving an extra AP 2 to any attacks you make. Especially useful if you want to guarantee death. *'''Rage Burst (6+):''' Enemy unit within 12" takes 3 AP 3 hits. It's essentially a focus-fire Cerebral Trauma. ====Unit Analysis==== *'''Blood Priest:''' Your stand-in for the Champion with Furious applied. In exchange however, you can't buy Battle Rites or War Chant, instead being limited to the Holy Chalice. This is tailor-made for your build, as it's adding +1 to any unit's melee attack and regeneration rolls. *'''Death Brother:''' A bit of a price jump when compared to base brothers, but you get Regeneration and Furious, making them ideal company for the Blood Priest. Other than that, you can just consider them seriously angry assault brothers. If you have a captain guiding them instead, Battle Rites is a far more useful buy. *'''Guardian Brother:''' Even more expensive assault brothers with jetpacks and furious built in. They come with plasma pistols available at no cost, but you're very limited otherwise. Your only weapon options are the fusion pistol, energy sword, or energy fist. You could also grab a banner if you want to throw Fear in as well.
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