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===Psyker=== Introduced in Kill-Team: Commanders. The first branch improves Psybolt and other powers directly, and the other one buffs Deny the Witch. Either way, you'll probably want this on anyone with psychic powers. *You may want quite a few CP spare for this specialism. You need 1 every round as a backup re-roll if you get perils of the warp and didn't take the Warp Drain upgrade branch, and more is always useful to drop on getting off that extra utility spell (2CP) or switching out your known spells (2CP). If you have the points and have access to to the Strategist Specialism, you might want to get the Generalist trait and go for the Level 1 Strategist ability (+1 CP per turn) at level 4. *'''Student of the Arcane (Lv 1):''' Add 1 to this model's Psychic tests. **'''Psychic Onslaught (Lv 2A):''' Add 1 to this model's Psychic tests for each psychic power they manifested earlier in the battle round. A must have, keep this in mind when casting powers, especially for that +2 bonus on a third power. ***'''Psionic Potency (Lv 3AA):''' If you manifest the ''Psybolt'' psychic power with this model, the range of the power is 24" instead of 18". ***'''Omniscience (Lv 3AB):''' If you manifest the ''Psybolt'' psychic power with this model, you can target any visible enemy model within 18" of them instead of the closest. **'''Warp Drain (Lv 2B):''' Add 1 to this model's Deny the Witch tests. ***'''Protective Wards (Lv 3BA):''' If this model suffers Perils of the Warp, roll a D6 for each mortal wound they suffer. On a 4+, that wound is not lost. If a model already has an ability with a similar effect (such as Disgustingly Resilient), you can shoose which effect applies, and re-roll 1s when making these rolls. ***'''Witchbane (Lv 3BB):''' This model can make one additional Deny the Witch attempt in each battle round. ====Unique Tactics==== *'''Level 1- Mental Focus (1-2 CP):''' Use this Tactic after a manifesting the ''Psybolt'' psychic power with a Psyker specialist from your kill team. You can attempt to manifest ''Psybolt'' a second time this phase. This Tactic costs 1 Command Point unless the specialist can normally attempt to manifest only one psychic power in each Psychic phase, in which case it costs 2 Command Points instead. **Incredible tactic that should be used almost every round, for a psyker that can manifest 2 powers it allows you to manifest an extra psybolt for only 1CP. Although some would consider this a technicality so in future errata will probably change the cost of psybolt as a third psychic power to 2CP. *'''Level 2- Loremaster (2 CP):''' Use this Tactic at the start of the Psychic phase. You can exchange one psychic power that a Psyker specialist of Level 2 or higher from your kill team knows (other then ''Psybolt'') for a new power generated from the Psychic Powers list (pg 17). *'''Level 3- Psychic Barrage (2 CP):''' Use this Tactic when you choose a Psyker specialist of Level 3 or higher from your kill team to manifest a psychic power in the Psychic phase. That model can attempt to manifest one additional psychic power in this phase that it has not already attempted to manifest in this phase.
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