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Warhammer 40,000/8th Edition Tactics/Imperial Knights
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===={{W40Kkeyword|Questor Mechanicus}}==== *'''Mark of the Omnissiah''': At the start of the turn, roll a d6. The bearer heals 1 wound on a result of 1-5, and heals d3 wounds on a 6. Like having a built-in techpriest at all times. **Sit your knight in a sacristan forgeshrine to heal an average of 3 wounds a turn, more if your also grab a tech priest. Then kit your knight out with your long range guns, sit on the back objective in the shrine and force your enemy to come to you, while your knight heals all but the most powerful shots your opponent can throw at it. Then the dick move: make it House Taranis so it also gets FnP and a chance to resurrect itself if it still dies somehow. *'''The Helm Dominatus''': {{W40kKeyword|Questoris Class}} and {{W40kKeyword|Dominus Class}} only. At the start of the shooting or fight phase, pick an enemy unit within 24". Until the end of the phase, all {{W40kKeyword|Armiger Class}} Knights within 6" of the bearer add 1 to their hit rolls against that unit. ** Put this on a Knight Preceptor to get a swarm of Armigers hitting on twos and rerolling ones. *'''Cawl's Wrath''': Replaces a Plasma Decimator. Improves AP to -4 and adds +1 to damage in both regular and overcharged modes, making this basically a supersized version of the Redemptor Dreadnought's Macro Plasma Incinerator. Naturally, this makes it much better at wiping out TEQs and light vehicles than its standard counterpart.
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