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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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===Emperor’s Conclave Infantry Companies=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Affects {{W40Kkeyword|Company Commander}}, {{W40Kkeyword|Platoon Commander}}, {{W40Kkeyword|Command Squad}}, {{W40Kkeyword|Infantry Squads}}, {{W40Kkeyword|Conscripts}}, {{W40Kkeyword|Priests}}, and {{W40Kkeyword|Crusaders}}. Makes your troopers into super zealots. If you somehow want to run melee guard, here you go. <div class="mw-collapsible-content"> <big>'''Stratagems'''</big> *''' No Quarter Given (2 CP):'''Used at the start of the fight phase. Models slain from target unit can pile in and fight or fight again before being removed. Just when that asshole with Genestealers or Orkboyz thinks he's got the better of that Conscript squad, you can try and take as many of them down as possible. You aren't gonna need the 2CPs for morale immunity when the entire unit is wiped, after all. Bear in mind that since it's declared before attacks are made, you can also pay 2CPs to interrupt if another charging unit goes first. *'''Sanctimonius charge (1 CP):''' Used in the Charge phase. Priests that make a successful charge move grant +1 to charge rolls of other Emperor's Conclave units within 12". Shame Ogryns can't benefit from it. <big>'''Warlord Trait'''</big> *'''Fiery Denouncer:''' Re-roll to hit rolls of 1 in the Combat phase for Emperor's Conclave units within 6". This is SCARILY good when combined with Straken and a Ministrorum Priest, even more so if you use a Consolidated Squad of 20+ Catachan troublemakers, instead of an unruly bunch of Conscripts. While this doesn't turn your puny dudes into killer machines, it still makes for a powerful deterrent. You're still a shooty army, but by Sebastian Thor, you WILL make things regret assaulting you. <big>'''Heirloom of Conquest'''</big> *'''Litany of the Holy Synod:''' Emperor's Conclave units within 6" roll 2d6 and use the lowest for morale. In addition, if the bearer dies, pick an Emperor's Conclave unit within 6". For the rest of the battle, they are immune to morale and have +1 attacks. </div></div>
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