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==== Da Littla Buggies ==== Everything small and nippy on wheels, so your Warbikes and every variant of the OG Warbuggy. Some are good, some are less so. *'''[[Warbikers]]''': They look good now. For 25p per model you are getting solid amount of shooting back but not insignificant CC power. With their speed they can invoke their 5/3 Dakka gunz pretty easily for a total of 10 S5 shots per model at close range and then charge. That is A LOT of firepower. Each biker has 3 Choppa attacks, T5, 4+ AS, and 3W (4 on the Nob). They can also advance 6 inches automatically if need be and have built in -1 to hit them in shooting. Their max size was cut down to 9 tho. ** They can be taken in MSU for pretty good harass/objective grabbers or maxed squads for some serious Dakka, but than they are susceptible to morale and it sucks to lose 50-75 points to morale in one go. *'''Nobz on Warbikes (Forge World)''' A very similar unit to the warbikes, in term's of stat's it has +1 strength, attacks, and wounds and any model can take a nob weapons (big choppa, choppa, killsaw, power klaw, power stabba). The draw back is the unit is 5 points more expensive base, the fancy toy's can be expensive to take on a whole unit, and you lack Big Red Button so your slower when you advance, and Cloud of Smoke so your easier to damage. So ironically there more of a glass cannon compared to the regular bikes, expensive if you go for a lot of toys but can do a heck of a lot of damage. *'''[[Warbuggies]] (Legends)''': T5 and 5 Wounds with 4+ armour. More like a cavalry unit with WS3+ and 4 melee attacks. Take the Twin Big Shoota to kill infantry and the Rack of Rokkits if you wish to threaten vehicles. The buggies can also arrive as reinforcements from a board edge thanks to '''Outriders''', and dive straight into the enemy's back line. Buggies are extremely useful as a cheap distraction unit, and also have a high chance of stripping some Wounds to boot. Their speed and ability to provide support weapons are very useful to the Ork advance, but are rivaled by their cousin the Deffkopta, which isn't stuck in Legends. The Twin Big Shoota adds little beyond normal Ork shooting. The Skorcha or Rokkit Launcha remain the primary reasons to take these vehicles. **'''Unit Synergy''': Rokkit Warbuggies make good escorts for Battlewagons, on the accounts of being able to block off assaults, screen against mobile anti-tank elements, or to block enemy vehicles from moving away from the Deffrollas. Warbuggies provide much-needed anti-tank firepower for Zhadsnark lists, while maintaining a low enough profile that one can easily provide cover saves for the Buggies by using Bikes to screen them. **[[Neckbeard]]s swore by them and so should you, no friendly game should be without some. *'''[[Wartrakks]] (Legends)''': Warbuggies that trade 2" Movement for one more Wound, at a cost of 5 extra points, other than that no different so refer to above. *'''Skorchas (Legends)''': Wartrakks that trade their Twin Big Shootas for a (surprise surprise) '''Skorcha'''. Their points costs and abilities are identical to Wartrakks (other than the gun, of course). Skorchas are awesome - and the Wartrakk's high Movement enables them to position well for a barbecue. You can freely Advance close to the enemy, flame them, and then do it again if they try to charge you. They are fragile and being charged from more than 8" denies their overwatch. A good tactic is to use two regular Warbuggies or Wartrakks with Twin Big Shootas, and two Skorchas. Any more Skorchas likely won't get in position and will waste their shot, whereas one or more Twin Big Shootas can continue to fire regardless and make the unit useful. *'''[[Grot Bomm Launcha]] (Forge World, Legends)''': As with all things FW this needs and update. Now in the Forge World Compendium Legends PDF, giving it an actual points cost again. A Wartrakk equipped with nothing but a single use 72" Heavy 2D6 S8 Ap-3 D2 '''Blast''' Grot Bomb. You don't need line of sight and you get BS2+ when you're shooting it. Very cheap now at 50 points, and has the potential to nuke your enemy's armour from across the board turn 1, but becomes almost completely useless afterwards, except perhaps for holding back to contesting a late-game objective. **If you actually want to make a couple of these (for whatever reason - no judging), just use some blitza-bombs and extra fins from the Ork Flyer kit and stick them onto some Wartrakks. Grots are also relatively cheap and easy to get - we'll let you figure out what to do from here. **Some rumoured to have been converted from old 2oz liquor bottles (the kind drunks sneak on airplanes) The unit was named liquid courage! That's simply beyond [[The_Wonderful_Misadventures_of:_Inquisitor_Fob_and_the_Classy_Marines|class]].
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