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==Tactics & Build Help== * Some cards have been changed via Errata, so here is a link to it: https://www.atomicmassgames.com/star-wars-legion-documents * Taking Luke and Leia, the wonder twins, for their immense synergy is advisable. Luke is fast and hits hard, but is the center of attention, while Leia can hand him dodge tokens to trigger deflect and is better at babysitting the troops. ** Leia generally makes a great support/back-up commander, regardless. Generally, if you need a commander, while also having the slot and points to spare, she's a great addition. If 40 points makes a massive difference for your list, the generic commander is a great budget option. * All of your support options are good, and can fit most roles. Use FD Turrets in defensive lists and Tauntauns in aggressive lists. AT-RTs are a great middle-ground between the two, if more flexibility is needed. * Rebel DLTs are very competitive right now, outside of completely naked troopers, but the Z-6 can give some wild rolls, occasionally. * Rebels have access to a surprising amount of threat saturation. Sabine and Mandalorians, Tauntauns, AT-RTs (especially the Flamer variants), Fleet Troopers. The list goes on. Rebels can easily create control lists with these units and dominate what your opponent does. Combine this with a commander like Han, who further messes with your opponent, and you'll have an annoying list to deal with. **You have extremely good close combat options in general, and most of which have at least speed 2, so you have a much easier time dealing burst damage. * Let us not forget about the danger sense crew of Jyn, Cassian, and Pathfinders. Imperial suppression getting you down? Not anymore, with all that suppression control and benefits! Combined with K2SO's and C3PO's calculate odds, you will have a strong combination of units. *Keep an eye on those RRG changes, as they've boosted a lot of units that would otherwise be quite bad nowadays!
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