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====Therodos==== Cretan Empire post Theran eruption. Illwinter sure does his homework. The Telkhine empire of Therodos was vast and powerful, the Telkhines themselves were almost god-like beings which had the appearance of giants with dog heads and seal flippers for arms whom had the less powerful but still significant Daktyloi as servants, whom in turn were served by the humans of the region. To give the brief of it, the previous Pantokrator thought the Telkhines were getting too big for their boots with their investigation into death magic, specifically a concoction using sulfur and water from the river Styx that killed vast swathes of animal and plant life. So he first cursed all those Telkhines involved with an aura mimicking their concotion(The Telkhine Malediction), then decided it was not enough and banished all but the non-involved Telkhines(three), plus sunk the islands of the empire. Fortunately the Daktyloi were amphibious, and the ghostly human dead refused to be dead due to ignorance, so they set about rebuilding the empire from one tiny little sunken island. Crunch wise, it's a nightmare to play as you use living economy and units but your realm kills population, and every national unit you recruit is sacred. Interesting design but fuck-all viability in big maps. After the update they have become downright powerful, now they can build forts to spare most of the population, their specials don't need as much money, and even their wizards are quite capable of surviving themselves. Plus they have magical fumes in the battlefield all the time to poison the enemy with freespawn ghost warriors, so they have become a considerable force.
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