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Codex - Q'Orl: /tg/'s 9th Edition
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===Heavy Supports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Conquerors Squadron==== <div class="mw-collapsible-content"> ''Conquerors are the Q'Orl equivalent of armored tanks and are very rarely not present on the front of an assault. They are mounted with the extremely powerful high voltage destructor that has made a name for itself in countless encounters for its brutal strength and efficiency at killing. Despite being heavy, they are still extremely agile.''</div> </div> This unit contains 1 Hive Conqueror ('''Power Rating: 8'''). It can contain 1 additional Hive Conqueror ('''Power Rating: +8''') or 2 additional Hive Conquerors ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Conqueror || '''10"''' || '''4+''' || '''3+''' || 6 || 7 || 8-14 || 5 || 9 || 4+ || 160 |- | Hive Conqueror || '''8"''' || '''5+''' || '''4+''' || 6 || 7 || 4-7 || 5 || 9 || 4+ || 160 |- | Hive Conqueror || '''6"''' || '''6+''' || '''5+''' || 6 || 7 || 1-3 || 5 || 9 || 4+ || 160 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-High Voltage Destructor''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Destructor''' || 36" || Heavy 1 || 9 || -5 || 3D3 || Damage in excess from this weapon carries over to other models in the targeted unit. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Long Range Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="All-Terrain Walker"> This model is never slowed down by Difficult Ground. </tab> <tab name="Conqueror Squadron"> The maximum cohesion distance of models in this unit is 6" instead of 2". </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Hive Conquerors}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Gunners Squadron==== <div class="mw-collapsible-content"> ''These common gunners have been modified to sport improved optics that lets them not only wield more powerful weapons but also increase their deadly accuracy.''</div> </div> This unit contains 5 Heavy Gunners ('''Power Rating: 8'''). It can contain up to 5 additional Heavy Gunners ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Heavy Gunner || 6" || 6+ || 3+ || 3 || 5 || 3 || 1 || 7 || 4+ || 32 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Long Range Ordnance Aimer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Advanced Optical Enhancement"> This unit can re-roll hit rolls of 1 when making a shooting attack. This unit can re-roll all hit rolls if it remained stationary in its previous Movement Phase. </tab> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Techno-enhanced Legs"> Vertical movement is ignored when determining how far this unit can move. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Heavy Gunners}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Larva Mortars==== <div class="mw-collapsible-content"> ''These mortars are mounted on the back of giant larvae and are a peculiar sight on the field. While a mortar is supposed to be precise and immobile, the shacking nature of the beasts that carry them makes them quite hard to use. For this, they are usually mounted with additional stabilizers or the larvae tortured until they can't move anymore.''</div> </div> This unit contains 1 Larva Mortar and 1 Mortar Attendant ('''Power Rating: 2'''). It can contain 1 additional Larva Mortar and Mortar Attendant ('''Power Rating: +2''') or 2 additional Larva Mortars and Mortar Attendants ('''Power Rating: +2'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Larva Mortar || 3" || 6+ || 3+ || 2 || 5 || 1 || 1 || 4 || 5+ || 20 |- | Mortar Attendant || 8" || 4+ || 4+ || 3 || 4 || 1 || 2 || 7 || 4+ || 20 |} '''Wargear (Larva Mortar):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Unstable Mortar Platform''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Unstable Mortar Platform''' || 12"-60" || Heavy 1D3 || 5 || -1 || 2 || This weapon can be fired at units that are not visible to the bearer. |}</div> </div> '''Wargear (Mortar Attendant):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Neuroelectric Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}</div> </div> '''Special Rules (Larva Mortar):''' <tabs> <tab name="Extreme Weight"> When this unit advances, roll 1D3 instead of 1D6. </tab> <tab name="Mortar Squadron"> The maximum cohesion distance of this unit is 6". </tab> <tab name="Squashed by Heavy Weaponry"> When a model from this unit fires an Unstable Mortar Platform, if the roll to determine the number of shots from the gun is a 1, the model is considered to have a Ballistic Skill of 5+ for the remainder of the Shooting phase. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Special Rules (Mortar Attendant):''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> <tab name="Weapon Attendant"> A {{W40kKeyword|Larva Mortar}} can only fire its weapon if there's at least one {{W40kKeyword|Mortar Attendant}} within 3" of it. </tab> </tabs> '''Options:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any Larva Mortar may replace its '''Unstable Mortar Platform''' with a '''Stable Mortar Platform''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stable Mortar Platform''' || 12"-60" || Heavy 3 || 6 || -2 || 2 || This weapon can be fired at units that are not visible to the bearer. |}</div> </div> '''Keywords (Larva Mortar):''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Larvae}}, {{W40kKeyword|Larva Mortar}} '''Keywords (Mortar Attendant):''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Mortar Attendant}}, {{W40kKeyword|Character}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Techno Gunners Platoon==== <div class="mw-collapsible-content"> ''Another modified version of the common gunner, techno gunners sport peculiar weapons that make no use of the peculiar larval biofluid all other Q'Orl weapons rely on. This strange nature of their weapon allows them to even target unseen enemies, making them perfect supports for charing units.''</div> </div> This unit contains 5 Techno Gunners ('''Power Rating: 5'''). It can contain up to 5 additional Techno Gunners ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Techno Gunner || 6" || 6+ || 3+ || 3 || 4 || 1 || 1 || 7 || 4+ || 20 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Current Blaster''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Current Blaster''' || 40" || Heavy 2 || 5 || -3 || 2 || Every hit roll of 6+ with this weapon generates an extra 2 hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Bioengineered Hatred"> If this unit declares a shooting attack against an enemy currently within 3β of an objective marker, increase the Strength characteristic of all its ranged weapons by 1. </tab> <tab name="Electrified Earth"> This unit can target units that are not in its line of sight. If they do, consider its Ballistic Skill to be of 6+ for the remainder of the Shooting phase. </tab> <tab name="For the Queen"> See Army Rules - Universal </tab> <tab name="Techno-enhanced Legs"> Vertical movement is ignored when determining how far this unit can move. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Soldiers}}, {{W40kKeyword|Techno Gunners}}
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