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=====Ymgarl Genestealer Patriarch===== <div class="mw-collapsible-content"> ''The pack leader of the elusive Ymgarl Genestealers. This peculiar variant of the species sports unparalleled mutagenic abilities and it's capable of altering its form on the fly to aid in its hunt. One must be wary when facing them for one can never predict just how or when the creature will attack.''</div> </div> This unit contains 1 Ymgarl Genestealer Patriarch ('''Power Rating: 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ymgarl Genestealer Patriarch || 8" || 2+ || 5+ || 6 || 5 || 6 || 6 || 10 || 4+ || 160 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Feeder Tendrils''' <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Patriarch's Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Patriarch's Claws''' || Melee || Melee || User || -4 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Alter Form"> At the start of your Command phase, a Ymgarl Genestealer Patriarch must alter their form into one of the three listed below. The bonus gained lasts until the start of your next Command phase. The same form cannot be chosen in two consecutive turns. '''-Slashing Claws:''' The Ymgarl Genestealer Patriarch has +1 Strength. '''-Tentacled Limbs:''' The Ymgarl Genestealer Patriarch has +1 Attack. '''-Muscle Carapace:''' The Ymgarl Genestealer Patriarch has +1 Toughness. </tab> <tab name="Brood Telepathy"> You can add 1 to hit rolls in the Fight phase for {{W40kKeyword|<Hive Fleet>}} Ymgarl Genestealer units within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Ymgarl Genestealer Patriarch. </tab> <tab name="Leftover"> This model can never be your Warlord or have a Warlord trait. In addition, this model can never have a Relic. </tab> <tab name="Lightning Reflexes"> This model has a 5+ Invulnerable save. </tab> <tab name="Master of Mutation"> For every Ymgarl Genestealer Patriarch in one of your detachments, one Ymgarl Genestealers unit can be taken in the same detachment as {{W40kKeyword|Troops}}. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Swift and Deadly"> This model can charge even if it Advanced during its turn. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Psyker:''' An Ymgarl Genestealer Patriarch can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Death from the Shadows"> During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. </tab> <tab name="Extended Carapace"> This model has a Save characteristic of 3+ but loses its ''Swift and Deadly'' special rule. </tab> </tabs> '''Options:''' '''Mutations:''' (M:20/WS:5/BS:5/S:10/T:20/W:10/A:10/Ld:-/Sv:-/Psy:25/Syn:-) A Patriarch may take any of the following Upgrades: -'''Death from the Shadows''' Upgrade - +10 pts. -'''Extended Carapace''' Upgrade - +5 pts. This model may take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Rending Claws''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Rending Claws''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Scything Talons''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Ymgarl Genestealer Patriarch}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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