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===Emperor’s Fist Tank Companies=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> All {{W40Kkeyword|Leman Russ}} tanks, including your {{W40Kkeyword|Tank Commanders}}, gain the Emperor's Fist keyword. Never has a keyword been so apt. <div class="mw-collapsible-content"> <big>'''Stratagems'''</big> *'''Unyielding Advance (1 CP):''' No matter how far you moved in the movement phase, the selected Leman Russ may have the full benefit of the Grinding Advance ability by firing twice. While few would think LRBTs needed a mobility enhancement, it does allow for strategic and tactical options without sacrificing firepower. Your short-ranged Russes (Punisher, Demolisher, Executioner) will thank you. Fireball Demolisher tank crews can now get in there and murderburn whole squads with triple heavy flamers and 2d6 Demolisher shells. Take two. Surprise attack with full Russ movement plus 8 inch flamer range. Especially good combined with {{w40kKeyword|tallarn}}'s tank order, since it adds about 5" of movement - you can either undo all of it with the 6" from the order if you just wanted the shot but not the positioning, or, of course, you can stack them for about 11" of threat. Also worth noting that Surprise! Russes set up via the Tallarn's Ambush stratagem are considered to have moved their maximum distance making them a good candidate for Unyielding Advance. *'''Steel Phalanx(1 CP):''' Choose an enemy unit. All Emperor's Fist units that charge the chosen unit cause d3 mortal wounds on a 4+ (net average 1 mortal wound, but with a lot of variance). This turns your tanks into pseudo-Carnifexes or Land Raider Crusaders/Redeemers. However, this is usually going to be less useful than Crush Them (although you can certainly stack them), regardless of whether you're trying to tarpit with a nearly dead Leman, or, far more likely, you're the one being charged. <big>'''Warlord Trait'''</big> *'''Unflinching Resolve:''' 6" aura, re-roll overwatch rolls for {{w40kKeyword|Emperor's Fist}} units. Wrap your commander with high volume shot units, Punisher wingmen? **Thinking about running a {{w40kKeyword|Mordian}} Emperor's Fist Tank Company? Good news and bad news, but mostly good. You get less relative benefit than everyone else does, because you don't need the ability to re-roll 5s, but the abilities ''do'' stack. Remember, it's re-roll, then modify, so when you roll a 5 to hit, choose not to re-roll. Then, when you add your +1 modifier, hey presto. Your Overwatch shots now hit 20/36 of the time (slightly better than half - i.e. better than BS4+ would, shooting normally!). ''Also'' stacks with the Defensive Gunners strat, due to the wording on the regiment trait - pop the strat, and your dice will hit showing 4-6 and you can just re-roll 1-3. <big>'''Heirloom of Conquest'''</big> *'''Hammer of Sunderance:''' Replaces a Battle Cannon profile with...a slightly more impressive Battle Cannon profile, with damage set to 3 (for a +1 or *1.5 benefit). Heavy 1d6 (shooting twice with grinding assault) 72" S8 AP-2 D3 can do a lot of damage assuming you don't get screwed by rolls. **Remember, this takes up a relic slot, AND you still have to buy the underlying Battle Cannon. Kurov's Aquila will just about always be better. The Laurels of Command (which will also force you to take Master of Command on your Tank Commander) depend a lot on your list, as they don't do nearly as much for Tank Orders as they do for Voice of Command (due to the limited pool - the combo lets your commander choose 1 Tank + 1 (Tank or Voice) each round, and both orders are Laureled). Relic of Lost Cadia is also usually better, but is {{W40kKeyword|Cadia}} only. So... it's ''alright''. Certainly, the game is full of better relics, but hey, it's something. Another thought: 1 CP for a 2d6 dam 3 with 72inch full table range? That’s average 7 shots, around 5 hits at 15 damage a turn at -2 ap? Finally, a good guard tank hunter option. Kills whole squads of primaris and terminators, can one turn destroy beasts and walkers. **'''Modeling tip:''' Use the best cannon you have in your sprue box to represent it! Go wild with a proper [[The Empire (Warhammer Fantasy)|empire]] cannon, or slap on it the big cannon of the [[Ogre Kingdoms]] in a proper custom turret lodging if you really feel that the enemy should taste ornate gothic obliteration. This Anon recommends the Leman Russ Incinerator from the Solar Auxilla line. A slightly cheaper option is to just use the Vanquisher cannon that you get in every battle tank Russ box because you definitely aren't running it as an actual Vanquisher in this edition. Consider the forgeworld Vanquisher turret. Fire! </div></div>
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