Editing
Walmart Apocalypse
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===PETS & ANIMALS=== Beast masters who live in harmony with monsters they tame, gain traits of animals as go on, nomads of Fearless Irwin go to each tribe, tribes split along genus, hunters tamers breeders in society, dogs sacred animal to them, ferocious, bond rare, least easy to domesticate (because of the irony, right?), exotic animals zone no one enters, marked off with bone markings and such. Now monster hunters preventing growth of dire animals, descendants of Seck-Er-Etee?, guards and jailors, exotic animals zone Alcatraz zoo, Stockers keep breeding and feeding dire animals, never ending crusade to capture/kill dire animals to stop their spread. (Wow, these guys seem to have gotten damn controversial, so some advice. You don’t like them having animal traits, dump those, focus on them as rangers with animal companion. Don’t like them at all? Don’t use them at all.) ---- The Pet Department has become a complete jungle of sorts from the rampant growth and spread of the mutated and genetically altered descendants of pets that live there. Chemicals such as Strong & Tuff and specialized growth hormones mix together into powerful cocktails that put steroids to shame, resulting in massive and brutish versions of ordinary animals. To live here is to fight for survival, and that is precisely what the Petmasters embody in their very being. Generations of competing and cooperating with the animals for resources have changed them into stronger and hardier people who reflect the animals they revere the most. The aisles of the department were separated based on the type of animals within, and each section received different growth hormones in their drinking water designed to enhance the best aspects of that breed. The Petmasters would drink the water and over time began to feel an affinity to those specific animals and developed minor physical traits. For example, bird tribes would have light and thin yet strong bodies, and hook/beak like noses with the most severe alterations being feathered hair or talon like fingernails. While feline tribes would be lithe and muscular in the way a gymnast would be, and often sports mane-like beards in the males, with the most severe examples would be slitted pupils or catlike skin colorations. Every tribe in the Petmasters are separated into three distinct roles for their society, Tamers, Breeders, and Hunters. ====Tamers==== Tamers are often what most people think of when they consider Petmaster's bonds with their animal companions. They exist to tame the beasts they live alongside, growing up from a small age with a baby animal they must raise and nurture into adulthood. They form a fast bond with this animal and consume even more of the hormone laced food and water meant for their chosen animal then the other roles of Petmasters. This not only means they tend to develop the most severe genetic alterations but they also begin to exude pheromones that aid in calming and controlling their tribal animal type. They ensure that there are no stampedes or unrest among the numerous animals they live alongside in their tribe, and provide immense aid to the breeders in controlling the more temperamental new breeds. They are often sent out as negotiators with other Departments for the purposes of trading, as they are calmer and more controlled then a Hunter, the Breeders rarely leave home, and most importantly, the presence of a massive cat or lizard tends to help negotiations from going south. Typically these traveling groups are composed of one or two hunters and several different Tamers from various other tribes within the department. ====Breeders==== Breeders very seldom leave the tribe, even to visit other Petmaster tribes within the Department. Their job is viewed as one of the most vital to survival of the tribe as a whole, they make sure the next generations of the tribal animal is strong, healthy, fertile, and intelligent. They carefully select breeding partners for the beasts, and ritualistically sacrifice the crippled and malformed of the litters. Runts are given a chance to prove their worth at survival, often serving as denmothers or trade commodities to other departments. The existence of the Breeders also allows the other two roles to leave the tribe more often, for the breeders and their companions give no mercy to intruders. They defend their tribe with the full ferocity of a mother bear, making sure that the threat is completely neutralized. For this reason, outsider negotiations virtually never occur within the Pet Department, and even negotiations between other tribes usually have neutral territory they occur at. The grand master breeders are the oldest and most skilled of all the Breeders. This is always a married couple, and their task is to discover ways to breed new variations of their tribal animal, encouraging an even lighter cat with long claws for digging into metal and climbing the aisle shelves with more ease, or giving a wolf thick horns to help pin down and immobilize prey for the pack. Due to the fickle nature of breeding and genetics, a Grand master couple is usually expected to achieve only a few successful variations in their life. ====Hunters==== Hunters are the role who most often leave the pet Department, very seldom seen within the tribe itself. They are trained under a Master Hunter, constantly on the move. They learn to control the animalistic instincts and senses within them to a far greater extent then the other two roles, hunting alongside one or more tribal animals. Where a Tamer forms a strong bond with an animal and pushes the strength and capabilities of an animal, the Hunter trains alongside their companions growing stronger, more agile and animalistic. This makes them hard to deal with on a social level, but in combat where the Tamer's companion is fighting more in the defense of the Tamer, the Hunter and his animal companions fight as one pack. There are two main types of Hunters, defenders and suppliers. The defenders take care of all potential threats to the tribe, be it particularly monstrous mutated beasts, bandit gangs, or even other tribes with whom relations have grown sour. The suppliers venture out from the department, hunting for more supplies and goods. They make raids on departments their tribe has yet to establish relations with, and bring back the resources to their own tribe. They also can accompany Tamers on diplomatic missions for added protection. ====Nomads==== The Nomads are the spiritual leaders of the Pet Department, they help to ensure that the tribes do not war with each other and continue to grow their bond with nature. The nomads came into being by an early diplomatic group visiting the Wal-Cinema during a marathon of 'Crocodile Hunter'. They returned enlightened, and spread teachings of the animal kingdom and the 'Fearless Irwin' amongst all the tribes. Ever since all new prospective Nomads make the pilgrimage to Wal-Cinema for enlightenment from the teachings of the 'Fearless Irwin'. (They now spend their time trying to prevent the spread of dangerous animals from taking over the Wal and have an elite sect who are descendants of Sekurtee who are monster hunters essentially. Check abridged.)
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information