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Sentinels of the Multiverse
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===The Dreamer=== The Visionary rescued the Vanessa Long from ''our'' universe from her fate as a lab rat, but not from the consequences of being a traumatized child with awesome psychic powers in a world full of scary things... Notably, the Dreamer ''is'' a target in this fight, and with only six hitpoints too. However, sheβs also ''just a scared little girl'' so the aim of the game ''isn't'' to kill her. In fact, being ''too'' indiscriminate with your attacks and letting her get incapacitated causes a Bad End, and you have the option to jump in the way and take the hit if the Environment targets her, which you should. Rather, the goal is to beat up all the nightmares she's creating and help her get her fears in check. Unfortunately, many of these nightmares are pretty tough, with nasty attacks and disruption effects, plus often-heavy damage reduction and punishment effects for destroying them. Also, when the Dreamer flips, she starts to stir in her slumber, and in the process wipes out a load of hero Ongoings and starts spraying psychic damage at the team. She's tough, sure, but she's not ''nearly'' as bad as, say, the Matriarch, or even Citizen Dawn. More than any other fight in ''Sentinels'', beating the Dreamer is all about tempo. Carefully controlling the pace of the fight so that you're ready and set up even when she starts flipping out and trying to mash the proverbial Snooze button. Be careful, and maybe bring some irreducible damage and/or damage reduction of your own.
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