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=== Basics === Ideas for actual Gameplay so far: We will use 40k as a starting point. That means a 6-sided dice system, moving squads, vehicles and individual models around, each player taking it in turn to move all their pieces. Stats are:<br/> Combat ('''C''') - Toughness ('''T''') - Wounds ('''W''') Initiative ('''I''') - Attacks ('''A''') - Leadership ('''LD''') - Shields ('''SH''') - Save('''SV''') - Barriers ('''B''') SH is shields. Allows you to disregard one hit per point per turn. Instant Death weapons ignore shields. Shield recharge does not occur in close combat, and may only recover in cover. SV is as 40k. (But modified by weapon strength like WHFB???) B are barriers. Act as an additional saving roll. Not every unit has them. Equivilent to invulnerable save. Maybe a little less powerful. '''C'''ombat is used for all attacks, with modifiers affecting Close Quarters - any attacks made against models within 6". Close Quarters is not just physical hits, but close-combat gunfights; Shotguns are CQ weapons, reducing Combat roles at range and giving a bonus in CQ. ==== Example Infantry Statistic ==== '''Human Commando'''<br/> C4 T3 W1 I3 A1 LD7 SH1 SV4+ B-<br/> ==== Example Vehicle Statistics ==== Vehicle statline has AV instead of Toughness. '''Mako'''<br/> 1 model, 100 pts. C6 SH3 W3 A 1 LD8 SV2+<br/> AV: Front: 8 Side: 6 Rear: 6 <br/> Special Rules: Vehicle, Transport(6)<br/> Long Range Weapons: ''Cannon'' - single target explosive shot that depletes all shields after a successful hit.<br/> ''Gatling Gun'' - Functions as an assault rifle with 3 attacks.<br/> Short range weapon: ''Gatling Gun'' - as above, but at -2 Combat<br/> '''YMIR Mech'''<br/> 1 Model, 100 pts. C5 SH2 W2 I2 A1 LD6 SV2+<br/> AV: Front: 6 Side: 6 Rear: 4 <br/> Special Rules: Vehicle, Walker, Highly Explosive Exit<br/> Long Range Weapon: ''Rocket Launcher'' - See standard rocket launcher rules<br/> Short range weapon: ''Scatter Pulse'' - Functions as an assault rifle with 3 attacks. Special Rules: Walker, Geth, Dropship Deployment.<br/> '''Geth Armature'''<br/> 1 model, 150 pts<br/> C1 SH4 W2 I1 A1 LD8 SV3+<br/> AV: Front: 6 Side: 6 Rear: 4 <br/> Long Range Weapon: ''Siege Pulse'' - single target shot that ignores and depletes all shields and barriers.<br/> Short range weapon: ''Scatter Pulse'' - Functions as an assault rifle with 3 attacks. Special Rules: Vehicle, Walker, Geth, Dropship Deployment.<br/> Essentially, vehicles are just like normal units, only really tough in certain directions, with no standard LD checks and with differnt Long and Short range weapons. Variable speeds are pre-set along a few basic types. The LD scores provided represent the model's resistance to Tech Hacking.
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