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Warhammer 40,000/Tactics/Kill Team(9E) Aeldari
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===CV Equipment=== *'''Diuturnal Mantle (2 EP):''' Gives a 3+ save against ranged attacks with Torrent or Blast. *'''Plasma Grenade (3 EP):''' Same as the others. MVP. *'''Corsair Blade (1 EP):''' A3 WS3+ D3/4, simple blade to give to models that only have Fists or Gun Butts in melee. *'''0-1 Ocular Scanner (2 EP):''' Gives the bearer a 1AP Ocular Scan action that grants its ranged weapons No Cover for a turn. Kind of expensive considering that it's one per kill team and there are better options. *'''Runes of Protection (2 EP):''' Can reroll defense dice against psychic shooting attacks. Situational, but would be good against Warp Coven, Grey Knights, etc. *'''0-1 Mistfield (3 EP):''' Voidscarred Felarch only. Gives them and any other Corsairs within 2"/circle of them a 5+ invulnerable save. Your operatives should be too mobile for this to be much use. *'''0-1 Lodestar Helm (2 EP):''' Voidscarred Way Seeker only. This renders them immune to the mortal wounds if it rolls a 1 or 2 when manifesting a second psychic power in an activation. *'''0-1 Pathfinder Cloak (2 EP):''' Voidscarred Fate Dealer only. Upgrades their Camo Cloak to make it always have Conceal even if targeted by an enemy on a Vantage Point or similar. Hopefully your Fate Dealer would be up high already, but this could be clutch if you're wanting the ranger rifle to be doing some heavy lifting against a particular problem enemy operative in that game.
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