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==== Special Characters ==== Not as crowded as Headquarters, both options are pretty good at what they do. Grotsnik's a {{W40kKeyword|Deathskulls}}-exclusive super-Painboy, the other's a Gretchin hero that buffs his fellow countrymen. *'''[[Mad Dok Grotsnik]]''': Clan {{W40kKeyword|Deathskulls}}. Only special character in Orks who isn't an HQ. He's a Painboy with T5, a 4+ save and personal 5+ FNP. '''One Scalpel Short of a Medpack''' Changed significantly. He can always ALWAYS charge even if he advanced or fell back from CC, but he also HAS to charge if charge is at all possible. Unlike regular Painboyz, he can't bring a Grot Orderly with him or take a bike. Points-wise he's a little more expensive than a basic Painboy at 85pts, but cheaper than one on a bike. All that extra cost is in personal durability, not improving his aura or melee ability. Worth it if your opponent is bringing a lot of snipers, and you don't want your Boyz having their 6+ FNP picked off quite as easily. ** Can heal any Ork '''INFANTRY''' or '''BIKER''', not just clan only. And he can be taken in any klan detachment without disrupting it. He will not get any kultur beside his own though. ** His model is rather outdated and undersized. The plastic Painboy model's a great base for converting him but with how weird this guy is you can let your imagination wild. ** Very unlorewise he is unable to heal; Ghazghull despite being his personal "physician". *'''[[Gretchin_Revolutionary_Committee|Da Red Gobbo]] (Legends)''': He may still be a Grot, but the leader of Da Revolushun can still take more of a beating than most Gretchin and can share his Ld score with any Grots that are nearby him. His Icon of Da Revolushun isn't strong but can still fish for Mortal Wounds and his Kustom Grot Blasta has just enough power in it to harass two-wound units. His most flavorful trick (befitting his Christmas-themed getup) is "Has yoo been a good little Grot this year?": pick a unit of Gretchin (Kans and Mek Gunz included) within 3" after the movement phase, and on a 2+ they gain Stikkbombs for the rest of the battle. Granted, on a 1 they take a mortal wound instead, but let's be honest, that's not a big loss. I'm just gonna leave this here, but he also benefits from the Grot Lash that Runtherdz carry, and surprisingly, with a 4+ WS (the coat must have some reality-bending drugs in it), he has an even better chance of decking the halls of everyone bigger than him. **Also also, a 30-Grot unit is already hitting on 3+ and with '''Dakka Dakka Dakka''', that's a lot of shots going through, and since they'll be more often than not close enough to throw grenades, you may as well give them some Stikkbombs. If they've been good, that is. ** Bear in mind unit can throw only one stikkabomb so it is not like this is massive. At best 5 extra shots. ** Extremely good little Grots <s>can use Extra Stikkbomb strategem</s> and throw 10D6 granades hitting on 4+ plus Dakka Dakka = cca 20 hits 3/0/1. Have 20+ grots in the unit? Even more!:) Sounds like a New Years party - loud, explosive, expensive and definitely fun! (Except no grots don't get no stinkin stratagemz) ** Since he is LD 6 improvement of ld is not like supermassive but it helps. ** He's slightly less useful as grot support than runthered for the same points. However, he additionally fills an Elites slot for cheap. ** Sadly he was immediately assigned to Legends. So in some setups like tournaments and stuff he'll be probably disallowed. Thanks GW.
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