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====Free DLC==== A list of planned free downloadable content was shown soon after Warhammer I's launch, including some more minor things, but also confirming new legendary lords, a new faction, and some lores of magic. This list steadily got larger as more content was released in the game's lifespan. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Blood Knights''' <div class="mw-collapsible-content"> Released alongside the *Blood for the Blood God* DLC, adding the Blood Knights as an elite shock cavalry unit for the Vampire Counts. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Amber Wizards''' <div class="mw-collapsible-content"> Released alongside the *Call of the Beastmen* Campaign Pack, adding the Amber Wizard as a hero unit for the Empire, giving them access to the Lore of Beasts. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Vlad von Carstein''' <div class="mw-collapsible-content"> Released alongside the *Grim & the Grave* Lord Pack was none other than Vlad von Carstein himself as a Legendary Lord for the Vampire Counts. With his main gimmick being that grants vanguard deployment to all units in his army. You read that right [[Wat|''he gives vanguard deployment to all units in his army'']]. This pretty much negates the horrible speed of zombies or the fact that you have no ranged units because you can just start the battle a few steps away from the enemy. Or more likely, he will use his skill as an [[Creed|UNPARALLELED PRACTITIONER and leave you wondering how those Varghulfs got there, the Vampire ruling that army must be some kind of UNPARALLELED PRACTIC-VLAAAAAAAAAAAAAAAAAAAAAAAAD!]]. He initially started off as a Legendary Lord Choice for the Vampire Counts but was given his own subfaction "The Von Carsteins" when Isabella was added. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Wurrzag, the Great Green Prophet''' <div class="mw-collapsible-content"> Released along the *King & the Warlord* Lord Pack was Wurzzag, the Great Green Prophet as a Legendary Lord for the Greenskins. He starts in his own subfaction, The Bloody Handz, over by Ekrund and focuses on Savage Orcs. Though able to use the Lore of da Big Waaagh!, his main draw is screwing with enemy wizards and the abilities granted by his items. He can unlock his trusty boar Spleenrippa and buffs savage orcs in his army with charge bonus and physical resistance, ''including giving them all magic attacks'' (cue banshees and wraiths weeping). As if that wasn't enough, savage orcs ''also'' get major reduction to upkeep. Oh, and he can basically use Net of Amyntok with his Effagee of da Git. Get ready to WAAAGH! ya gits. Three Warriors of Chaos units were also thrown in as a bonus: those being Feral Manticores, Marauder Horsemasters, and Aspiring Champions. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Grombrindal, the White Dwarf''' <div class="mw-collapsible-content"> Holding the honor of first promotional FLC content was Grombrindal, the White Dwarf as a Legendary Lord for the Dwarfs. Though available early to those who buy November 2016's White Dwarf magazine, he was later released for everyone on January 19th of 2017. Sporting four items, he can take on the benefits of one of the three Ancestor deities. To represent his elusiveness and the fact that he shows up from nowhere, he is harder to intercept in the underway and can reinforce allies from farther away. That's not the best thing about him though; all his pre-battle speeches are just him throwing shade and talking smack at the enemy in various creative manners. Also, he looks really pissed off. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Grey Wizards''' <div class="mw-collapsible-content"> Released alongside the *Realm of the Wood Elves* Campaign Pack was The Grey Wizard as a hero unit for the Empire. Granting them access to the Lore of Shadows, with the main attraction here being Pit of Shades which had the honor of being the first stationary vortex (I.E. Being the only vortex worth using at the time, since it would do reliable damage). </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Jade Wizards''' <div class="mw-collapsible-content"> Also released alongside the *Realm of the Wood Elves* Campaign Pack was '''The Jade Wizard''' as a hero unit for the Empire. Granting them access to the Lore of Life and finally giving them some damn healing. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Morghur the Shadowgave''' <div class="mw-collapsible-content"> The last bit of FLC added alongside the *Realm of the Wood Elves* Campaign Pack was Morghur the Shadowgave as a Legendary Lord for the Beastmen. He starts in Nordland, with his main gimmicks being his absurd survivability and his unique ability to summon up to four units of [[Chaos Spawn|That Which Shan't Be Named per battle]]. Finally, Beastmen players got some air presence with a new unit: Harpies. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Bretonnia''' <div class="mw-collapsible-content"> At the very end of 2017's February, Bretonnia was finally added to the game as a playable full faction. Boasting three subfactions, a more fleshed out roster (with a few CA original units such as squires), and some of the best cavalry in the game. With King Louen Leoncoeur leading the main faction "Bretonnia'', Morgiana, the Fay Enchantress leading "Carcassonne", and Alberic de Bordeleaux (a literally who from an old RPG book) leading Bordeleaux. Along with The Green Knight as a sort of Legendary Hero you can gain through their unique campaign mechanic. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Isabella von Carstein''' <div class="mw-collapsible-content"> Thanks to Total War winning (for the first time) Sega's Make War Not Love event, players got '''Isabella von Carstein''' free as a Legendary Lord for a new Vampire Counts faction called simply '''Von Carstein''' (led by Vlad and based at Schwartzhaften). She focuses on buffing vampire heroes, flying units, and the varghulf, and gets a huge buff if reinforcing or being reinforced by her husbando. She arrived together with the '''Old World Edition''' (just a fancy name for a physical addition with DLC pack with it) of the game as well. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Krell''' <div class="mw-collapsible-content"> An accidental leak confirmed the '''Old Friend''' to be none other than the long-lost, now found, '''[[Krell]]'''. [[Heinrich Kemmler|Kemmler]] finally got his BFF back. [[Meme|Where is Krell?! Here is Krell!]]. Released on the 20th of July, Krell is (technically) a Legendary Hero summonable by Kemmler, with a unique skill tree (that was later changed to have all the skills unlocked at the start since having Krell distintigrate was lame as fuck). </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''30th Anniversary DLC''' <div class="mw-collapsible-content"> The 30th Anniversary DLC added Regiments of Renown to the DLC factions (which we knew was coming from the Norsca stream leaking their existence for Norsca and the Beastmen) in celebration of CA's 30th birthday on August 10th. While there is only a handful split between the five factions, there are some notable additions, in particular the addition of Sigvald's Mirror Guard and Archaon's Swords of Chaos. Which brings back bodyguards in a somewhat roundabout manner by giving them a skill that buffs defense when in their proximity. Surprisingly fucking Wyrdspawn got an appearance aka those [[chaos spawn]] variants known only from ''[[Warhammer: Mark of Chaos]]''- Ohdamnitallgiruhfsbnfofnofgvn! As my predecessor was trying to say, also released with Norsca is the '''Foundation Update''' that gives all original Legendary Lords (including the three Warriors of Chaos ones) new skill trees, starting bonuses and other buffs to make them desirable again. As an example, Karl Franz will eventually cause all recruited Lords to start with additional levels, while Sigvald [[What|will get so fabulous he causes terror]]. The Warriors of Chaos campaign was also changed: First and foremost, only marauder units receive attrition from being near other Chaos hordes; second, while encamped, unit upkeep will lower and their replenishment will increase; Third, awakening a norse tribe now causes them to become a vassal instead of an ally; Fourth and finally, instead of choosing between looting and razing, you choose between gaining growth and replenishment or money (both options cause the settlement to be razed). The Empire, meanwhile, will start with full control of Reikland when controlled by the AI. </div> </div>
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