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===Journal Entry 39=== Dungeoneering pro my ass. So we're all stuck in a big cylindrical room, about 15ft diameter and 20ft high. I'll start from the top. We entered and immediately ran into a kobold scouting party that was seeing if the area was habitable for them. Why can't they just build a fucking town of their own? We managed to chase them off. Found a few traps, got some cuts and bruises by a few and some minor burns from the extra fun time magical ones. I have to wonder why anyone bothers. It's only a matter of time before someone breaks through, all you're doing is wasting money on slowing down an inevitable intrusion. Not cost effective in the least. We found the previously flooded section and entered. Most of the traps here were disabled from water damage except a few of the amusing surprise pits that were now filled with easily crossable water and silt. Picked up a few unknown gems and some random baubles and decorations. Our gnome friend took sketches of everything we saw, from walls to doorway arches. Very fast hands. Finally we entered this room. There was a lever on a pedestal. Typical. The gnome seemed excited and walked right over and pulled it before we could check it out. The door slammed shut and that's how we got to be stuck in this room. The tiefling chick nearly broke her little jaw after the first hour. Everyone seems calm but I can feel the panic. It's creating a kind of feedback effect, not easy to ignore.
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