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Scrollhammer: Order of the Black Worm
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====Armor and Shields==== Armour of Resist Element: Armour upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Armour of Elemental Negation for +15 pts, giving that same element -1 to wound against bearer. Flame/Shock/Frost Guard Robe: Unarmored Clothing upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Flame/Shock/Frost Eater Robe for +15 pts, giving that element -1 to wound against bearer. Armour of Resist Magic: Armour upgrade for +8 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. Armour of Strength: Armour upgrade for +15 pts. Bearer has +1 S. Shield of Resist Element: Shield upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer gets +1 to his armour save against that element. May be upgraded again to shield of Elemental Negation for +10 pts, giving bearer Feel No Pain against that element. Shield of Resist Magic: Shield upgrade for +10 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. Shield of Blood Feast: Shield upgrade for +8 pts. Bearer gets +2 to their regeneration rolls for all spells or enchantments which grant regeneration after having dealt an unsaved wound. Belt of Wisdom: Belt. Bearer has +1 Magicka. +12 pts Boots of Unlife: Boots. Skeletons and Skeleton Champions only. Bearer and his unit can March during the shooting phase as normal. +25 pts. Robes of Sacrifice: Unarmored Clothing. You may, at any time, choose to remove a model from bearer's unit as a casualty. Each time you do this, bearer gains a Power Die. +15 pts. Robes of the Lich: Unarmored Clothing. Bearer suffers a -1 penalty to Toughness, but receives a +4 bonus to all spell casting rolls. +? pts. Robes of Arkay's Abnegation: Unarmored Clothing. Bearer gets +4 to rolls for casting Necromancy spells. +20 pts. Iron Crown: Helm. Lich only. Bearer recieves a +2 to all spell casting rolls and may purchase an additional spell from his spell list. +30 pts Bloodworm Helm: Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves. Artifact, Helm. The bearer of the Helm of Worms may reroll any number of Power Dice each time he attempts to cast a Necromancy spell. He must abide by the second result. Undead he Summons have +1WS +1S. +25 pts. Mantle of Woe: Artifact, Robes. ????? ( Penalty to Sv and Ld. Significant bonus to spell casting and reanimating undead. During the day, when the bearer is outside of area terrain or buildings, they have -1 Toughness.) +? pts.
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