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== The Craftworlds == === Féin-Cineál === Féin-Cineál Was a craftworld in the loosest sense of the world that existed in it's earliest incarnation a few centuries prior to The Fall and therefore had the not entirely unique distinction of being one of the ones not hastily spurned on by the warnings and predictions of a much younger Eldred Ulthuran. Indeed it was started under the more managed and carefully considered opinion of several dozen more puritan captains of the Old Empire banding together to save their family, friends, crew and their family and friends or at least those of them that would listen. The captains now longs since dead originally banded together purely out of a need for protection as in those later years of the Empire eldar had turned on eldar in cannibalistic orgies of torture, murder and rape in any order thereof. The ships flew in close formation daring the warp as the web-way was no longer considered safe from their own people for their own people. Forty-nine of them besides the flagship of the most prominent Matriarch, Di'theatha of the family Mygranath slayer of deamons, savior of the people and mother of the one who would be The Betrayer or so the legends claim. The ships in time found a quiet patch of space in what would one day be the southern end of the Segmentum Pacificus and there they dealt in splendid solitude amongst the stars as behind them the Empire they had left behind was devoured in the fires of it's own depravities and a monster was born reflecting those obscenely degenerate indulgences magnified to a degree that was as terrible as it was magnificent. There was no going back or hope that the kin and kind left behind had hope of salvation. In time the ships of the flotilla moved closer and closer together as the people mingled and wished for closeness. Scaffolds and walkways were in time extended across from one ship to another to facilitate the ease by which the peoples could travel and for a time all was well among the Féin-Cineál, a name they adopted that itself looked inwards to family and friends. But such times of peace were short lived as war came to the Féin-Cineáli in the form of what they would once have considered their own kind driven mad and ravenous of spirit demanding flesh tribute or all would be consumed, greenskined brutes once considered a minor irritant were now a real threat. In this time the hero Achillrial arose and gained prominence. Achillrial was always claimed to be the first of the Autarchs although this claim is hotly disputed by the other craftworlds. What is not disputed was his mastery of war. In person he was a great warrior, tall and strong and fast. His stamina was seemingly without end and his courage was fathomless. But it was not in contests of personal force that he was most accomplished, away from the front lines he was far more devestarting. He saw war as a dance and knew the moves well for every song that was ever sung, without fault or misstep he would direct forces to the killing blow from directions his adversaries could not anticipate and a hundred times his weight of warriors were brought to ruin. But of it he cared little. Indeed he was a hero and a creator of heros, his name was legend and he created legends but that was not where his heart found joy. In family and in simple pleasures he found joy, in the music he had no skill for and the artistry he could not emulate he found joy. War to him was not as it was in his youth, fighting for some idealized and false image of an Empire he never really understood, war was a job and it was not a passion. Achillrial knew little of true passion, of lust and desire or love. In many ways he was innocent and almost childlike despite being a creature of red raw battle. In time he did came to know love and that love was returned by the eldest of fair Di'theatha's many fair daughters remembered now only as The Betrayer, a name now cursed above all other. But in those days she was not cursed, corruption was not rotting in her heart and soul and she was beautiful and wonderful and pure. Achillrial and The Betrayer it is said in The Chronicle of the Féin-Cineál had a love like no other, as pure and sweet as the first rain on the lost homeworld in the days the gods walked among them. The Betrayer was everything that Achillrial was not and everything that he loved, she had walked the paths of the singer and the artist and the painter and the poet. She was everything that he loved and everything that he was not and maybe he was the same to her. It would be easy to image her as feigning love to get close to naive Achillrial but in those days in her way she was as innocent as he was, hard as it is to imagine now. For all that Féin-Cineál preferred it's own company to that of the galaxy at large it was not cut off and it was not ignorant of the changes beyond their carfully defended walls. They knew of their kind on other craftworlds and had some limited dealings with them and they knew about the young Imperium growing into the anarchy and ruin left by the passing of their own once great realm, like children stepping into the footprints left by an ancient primordial giant. But they knew the Imperium in those ancient days as outsiders and aliens picking over the ruins of the dead and looked not upon them until they rescued the All-Mother and brought much rejoicing. The Betrayer was one that moved more willing than most about the galaxy in search of inspiration for her works, and they were wonderful works full of new things and new beauty. But always she was unsatisfied with her work Achillrial would tell her that even in the greatest days of the Old Empire perfection was never achieved and that by some strange joke of fate she had come closer to achieving what the eldest of their kind in those great days had not only here in this time beyond ruination. She would laugh and tell him that they looked in the wrong place. It was never known when she fell from grace, if indeed a single event could even be attributed to it, The Beast arose that her corruption became evident. Féin-Cineál had so far refused to involve themselves. And why should they not abstain from such a war? It was nothing to do with them, they had survived The Fall by staying out of other peoples business, why should this war be any different? But one night The Betrayer came to Achillrial and held him close and as he looked into her eyes he knew that something was wrong. There was a fire there that he had not seen before and it was not a warming or a comforting flame. The Betrayer told him of the thing she had seen in her time wandering among the far places, of their kin and kind who yet lived upon the homeworld, how it was not foul but fair too behold and magnificent. The Old Empire though diminished was not some abode of monsters and the damned but a place of beuty beyond imagining. What dear departed mother Di'theatha and her generation had fled from was the birth pains of a fair queen being born, a new goddess that had not devoured and destroyed the old pantheon but assimilated and absorbed into the Many-Gods-As-One. It was a beauty greater than the sum of it’s parts, loveliness beyond mortal comprehension or understanding. Achillrial’s heart was broken at these word and he could not offer her the response his love turned to sorrow demanded and he could not strike her down as the law demanded. He was now without joy and all he had was turned to ashes and regret as he ran through his memories in an instant trying to find the point where it all went wrong, where he had been blinded by love so completely to not see the darkness in her heart. He turned away from her, his head bowed low with sorrow and bitter tears running down his cheeks and bid her to leave and never return. In a fit of rage The Betrayer slashed his throat open and fled but not in a final act of spite crushing his soul-stone so that in death if not in life he could know the new goddess of her people. The Betrayer fled the craftworld before any had realized her treachery and when they had a great mourning was had that turned to a righteous wroth among the people and the demand of blood-price. The Betrayer’s name as stricken from The Chronicle, an act never before or since enacted, and the Féin-Cineáli decided that for hate’s sake they would go to war. With the deaths of both Achillrial and Di'theatha, one by treachery and one by time, it was seen as an omen and in the post-Beast galaxy and with the marriage of The Steward and the All-Mother the people of Féin-Cineál decided that indeed it was time to rejoin the galaxy. Their short-lived and rather minor existence as a craftworld had taught them that it is not so great to be alone, the vessels of Féin-Cineál disbanded and the Féin-Cineáli dispersed to set up homes and enclaves on the worlds of this new Imperium that their All-Mother had blessed with her rule. In the wake of The Beast and his Croneworlder allies the people of these worlds were less than thrilled to see more eldar but with the promise of their ships to patrol their orbits they saw the advantage and made room for them in the rebuilding, of which the Féin-Cineáli were of some considerable assistance. Today the Féin-Cineáli remain a close knit web of families spread across many worlds of the southern Segmentum Pacficus, united by a shared heritage and culture and recorded in the records of The Chronicle, the living record of all their stories. They are maybe not the most well known of the eldar peoples, they are maybe not the strongest of the most brilliant but they are what they are and to those that know them they are most often friends and with their friends they march into the coming Judgment Day to rebirth or ruin and they march with fire in their hearts and heads held high. === Alaitoc === A Craftworld of contradictions, Alaitoc is both highly-regimented and highly liberated. The reason for this is that while the majority of the Craftworld's population are highly dedicated to Eldar ideals, a sizeable minority seek freedom from their home's stifling environment. As such, its relations with the greater Imperium are also as contradictory. Officially, Alaitoc is only marginally allied with the Imperium. While they do send small tithes of soldiers as needed, the still-proud Eldar of Alaitoc refuse to have any more dealings with mon-keigh than is strictly necessary. Their troops, even those of the lowest ranks, are notorious often treat non-Eldar of any rank with breathtaking disdain fit to rival any three hive princes one could name. An exasperated Saint Macharius was once heard to remark "Better a thousand armies of the Beast's cultists at my rear than a single Alaitoc Farseer at my side!" The same cannot be said however, for the Rangers that Alaitoc regularly sends out, albeit unintentionally. Freed of their stifling homes, many eventually find solace in the familiar, though not as restricted, environments of other Craftworlds. More notorious however are those Rangers who find Imperial life to their liking, and in a strange, yet peculiarly Eldar way, often find themselves as obsessed with non-Eldar life as an Exarch on their path, sometimes even combining two or more cultures in their quest for freedom and reinvention. Even the most seasoned galactic traveller must take pause when they find themselves meeting "Fio'La Bork'an Rialieath, Magos Prime of Forge Alpha." === Bel-Shammon === See [[Nobledark_Imperium_Member_States#Colchis|Colchis]] ===Biel-Tan=== As one of the Imperium's most militiarized Craftworlds, Biel-Tan Aspect Warriors are the ones most often seen on both the battlefield and in Imperial media, with the gruff, battle-hardened Biel-Tan warrior being a staple of Imperial entertainment. Of the major Craftworlds aligned to the Imperium, the Biel-Tan are perhaps one of the most fanatical in expanding Imperial borders, seeing in the Imperium a chance to recreate the Eldar Empire of old. This has sometimes caused friction even within the Imperial military, as Biel-Tan officers regularly advise all-out offensives regardless of the state of the greater army. One notable aspect of Biel-tan's society is the surprising amount of regard they hold for the inhabitants of Tallarn, a desert world. During the War of the Beast, a large cultist army sought ancient relics long-buried beneath Tallarn's surface. With Imperial forces being in disarray at the time, many Imperial authorities wrote offf Tallarn as lost, and prepared for an assault from that side, Cursing their new allies and their own kin for their cowardice, the Eldar of Biel-Tan rushed to Tallarn, determined to sell their lives as dearly as possible. However, upon arrival they found the devastated Tallarni not waging a desperate war, but holding onto a bloody stalemate despite being outnumbered and outgunned. When the ferocious Eldar fell upon the cultist forces, the Tallarni were quick to take the advantage. Though their once prisitine farmworld had been turned into a vast desert, they had managed to win the respect of the Eldar. Though today the Craftworld maintains a careful distance, both socially and physically, from their adopted planet, they do make short visits in small numbers to carefully shepard the desert warriors. Most adult Tallarni know that the 'djinns' of their childhood stories are really the Imperium's major alien ally, but even their oldest generals often show more than the usual respect humans give one of the elder race. === Il-Kaith === Craftworld Il-Kaithe has had a somewhat tumultuous relationship with the Imperium and indeed it's other craftworld kin. They are politically well in the Eldar Supremacy camp although not quite to the same degree as Dorhai. They were one of the last Craftworlds to join the Imperium, maintaining independence well into M33 and keeping humanity at arms length even after joining. Their reasons for joining was not out of any sense of spiritual kinship, promise of trade, need of protection or the asking of the everliving and Serene Empress Isha. They joined because enough lesser craftworlds had done so that they could work through them as intermediaries so as not to have to deal with the lesser races directly. Up until this time Il-Kaithe had been quite close with Dorhai and the two of them had been in the preliminary stages of starting some grand alliance of Pure Eldar by roping some of the Exodite worlds and lesser Craftworlds into their folly. Il-Kaithe siding with the Imperium essentially removed a great keystone from the fledgling alliance and earned Il-Kaithe an eternal blood feud with Dorhai that exists in perpetuity. Il-Kaithe itself is located at the galactic south-west border of the Eye of Terror and has weathered storm after storm of the Great Adversary. Although they have not come under fire to the same degree as the Cadian Gate they also don't have the same defenses or resources of the Gate Worlds and so their wars have been no less desperate. One of their points of contention with the Imperium at large was their attitudes to the Dark Eldar. They still saw them as kin. Reprehensible kin but kin nevertheless. They would send missionaries to the dark cities and trade goods and services of all kinds with many of its Kabals and Noble Houses in times of peace and try and avoid fighting them directly in times of war. This won them no friends with any in the Imperium, Eldar and human alike bar the most radical. This has changed with the unholy marriage of Lord Vect and Queen Malys. Now, so far as they care, there are no Dark Eldar. There are only Chaos Eldar in Commorragh, the Dark City has fallen to the enemy and it's people are now not only damned but also forsaken. The missionaries have been recalled, the trade has stopped, war is declared on what were once kin. Although relatively few in numbers compered to the larger and more prestigious Craftworlds they are formidable. they have sat on the edge of the Eye for ten thousand years and have been far too proud to call for help. Il-Kaithe itself is an ugly mass of turrets, void shied generators, military ship yards, training grounds and other such fortifications. === Iyanden === In official records and Imperial propaganda, Iyanden is one of the most successful examples of Imperial-Eldar relations in history, a friendship won in blood and iron. And while this may be believed by the rank and file of both peoples, the truth is a little more complex than that. Even after the marriage between the Steward (as he was still known at the time) and Isha, the Craftworld of Iyanden refused to be part of the alliance. They saw the evil that lurked in the hearts of men, and lambasted the idea of chaining their entire race to the barely-tamed, barely-evolved pseudo primates that had the gall to call itself a sentient species. Even so, they knew that angering said wild beast would only prove detrimental, so they made a deal- they would of course honour any request the Imperium would make of them, on the condition the Imperium never made any such request. Though the High Lords took great offence at this snub, they also knew that antagonizing Iyanden would risk the rest of the alliance, and so quietly backed down. And so matters were left, Iyanden being an island of isolation in the middle of the Realm of Ultramar. Though they opened their docks for limited trade in late M36, they only did so for the handful of Rogue Traders who managed to find their home. Even then, it was only for what few luxuries the Craftworld could not provide, and would be safe for those on the Path to consume. Then the Hive Fleets came. Isolated as they were, Iyanden was almost engulfed by the Shadow in the Warp when they managed to send their distress signal. Even so, it said that only by miraculous guidance from the Eternal Emperor and Empress did Prince-Admiral (later Saint) Yriel manage to find the beleaguered Craftworld (indeed, it is officially recorded as the Saint's first miracle). Though the rescue effort was a success, the Craftworld was left devastated, with many of its population reduced to soulstones. Even worse, the Imperial fleet that had saved them could barely spend enough time for rest and repairs, as the chitinous tide threatened to drown Ultima Segmentum. No ship could be spared to defend Iyanden, not even the most grievously wounded ones guaranteed to die pauper's deaths in the void.And so it was that Iyanden found itself making another unfair deal. They offered to make themselves a mobile dock for the Imperial Navy, on the condition that there would always be ships provided for their protection. Today, Iyanden is so integrated into the Navy organization of Ultima Segmentum that it is officially designated a void station colony instead of a Craftworld. Sailors from a hundred member races, from a thousand times more worlds, mingle every day in bustling streets where once Eldar took quiet walks. So many ships orbit the Craftworld that at times they block the stars. And while many of the younger races and Eldar youth see this as a great thing (some even proclaim Iyanden's colours of blue and gold, the same as the Imperial Navy's, to be a sign of divine intervention), older Eldar simply sigh, and mourn the lost purity of their home as yet another casualty of the Tyranids, and they fear what the outsiders might bring in. The other notable feature of Craftworld Iyanden is its use of wraithguards. The Iyanden Infinity Circuit has been noted to be rather odd compared to other Craftworlds. The Infinity Circuits of most Craftworlds are often described as cold, cloying, and lifeless. The dead wish to be left to their rest and although it is possible to coax a spirit out to give guidance to their living descendants spending too much time in the Infinity Circuit makes most spiritseers depressed, grow tired of living, and eventually abandon their physical forms. The Iyanden Infinity Circuit is different. Rather than being composed of eldar that died to various causes and lived a relatively long life, at one point in time the vast majority of Iyanden’s dead were composed of eldar whose lives were cut dramatically short by the arrival of Hive Fleet Kraken. This created a very different environment in the Infinity Circuit. The newly-arrived Iyanden dead did not want to rest, they wanted out, whether it was due to the fact that their home was still being ravaged by tyranids or because they weren’t yet ready to die in the first place. This created a psychic feedback cycle typical of the eldar, whose unstoppable momentum ended up transforming the overall nature of the Infinity Circuit. As a result, the atmosphere of the Iyanden Infinity Circuit is very different from that of other Craftworlds, having a nearly electric atmosphere of anticipation and energy than a tranquil air of finality. As a result, Iyanden spiritseers are somewhat odd even compared to the spiritseers of other Craftworlds. When trying to describe the experience, Iyanden spiritseers have compared communing with the Iyanden Infinity Circuit to sticking your tongue in a light socket. By the end of rebuilding from the arrival of Hive Fleet Kraken, wraithguards outnumbered the living population by nearly ten to one. Wraithguard body stockpiles were rapidly depleted, and it took bonesingers more than sixty years to make up the deficit. The ratio of living to walking dead has become more reasonable in the years since, but Iyanden still has more active wraithguard than any other Craftworld. Wraithguard actively patrol Iyanden’s streets like British Beefeaters, rather than waiting to be summoned in the Craftworld’s most desperate hour, seemingly stoic and oblivious to the world around them but more than capable of responding should their ire be raised. Post-Kraken, the Iyanden Infinity Circuit is less a resting place for the dead and more a waiting room until the next bonesinger can sing you a new wraithguard body into existence. Drawing comparisons between the current practices of the wraithguard of Iyanden and the Necrons is ill-advised. The Eldar of other Craftworlds frown on this practice, saying the dead should be allowed to rest. The Iyanden dead rather pointedly tell the other Craftworlds to stay out of this, saying that they asked for this and the other Craftworlds could at least have the decency to let the dead speak for themselves. To them, their lives were stolen from them before their time, and accepting death at this point would feel too much like admitting defeat. ===Iybraesil=== Given that they are a matriarchy that would seem to imply that, rather than being a bunch of angry widows, they are more closely linked to Isha but in her aspect of a pissed off mother bear or eldar equivalent. Their interest this time is not in collecting soul-stones but slave liberating, assassination missions, terrorist attacks (against the Chaos) and occasionally stealing some ancient relic of great value. To this end they have fostered a long alliance with many of the spawn of Konrad Curze. The Reavers of Hodir are a particularly nasty band of Night Lords often seen in their company. Where the Reavers get their recruits from is a mystery, some speculate that they are former deathrow inmates lost in the paperwork, sold to them on the grey market and mind scrubbed. The Divine Triumvirate of Iybraesil is Lileath, Isha and Morai-Heg; maiden, mother and crone. Past present and future and the majority of them dead. The past is burned away, the future is erased and their is only the blood and the thunder of now left. They have Farseers but it is a council of house matriarchs that make the decisions. They hold many craftworlds, Ulthwe in particualr, in some level of contempt. They are ruled by farseers who act on prophesy because they have foreseen themselves acting on prophesy and stuck in stupid and costly cycles of predict and effect unwilling to change and fight fate for cowardly notions of what might come to pass if they do. Farseers can advise, it is the Venerated Mothers who have the last say. Iybraesil has an avatar of Khine, they do not trust it. Others forget whose blood is dripping from his hands but they have not. When not on those rare occasions they let him out of the shrine he is held to his throne with chains of diamond links. Their relationship with the Throne is odd in that they don't acknowledge the sovereignty of the Emperor or if they do it's as an accessory to Isha's majesty. The Imperium has an Empress and a Golden Man Emperor-Consort piece of arm candy that she had to accept to get the cooperation of the humans. Their relationship with the Imperium as a whole is for the most part pretty typical, though they tend to get along with most humans slightly better than they do Ulthwe and Saim-Hann because fuck those guys. They field a lot of Banshees, they have loan surplus healers to other craftworlds and they seem to export more Priestesses and Handmaidens of Isha than other craftworlds per head of the population. A disproportionate number of The Repentant came to Iybraesil in search of healing or absolution, a fact that has only bolstered their military power, the Repentants had no right to expect any welcome but they were the last children of Isha from that sinful place unforsaken and for those open arms and offers of earning forgiveness they will fight like starving lions. On the whole they believe that eldar is superior to human by virtue of being Isha's actual children rather than just adopted, but they are polite about it. They don't feminazi hate men, it's just that they don't rule on Iybraesil. Their reasoning being that family is the basic cornerstone of all civilization and the most basic and root unit of family is mother and child. To this end their social structure is made up of Houses based on family ties and lead by the nearest that that any particular bloodline has to a living common female ancestor, which given the astounding lifespan an eldar can achieve with longevity treatments is often not too hard to trace. there are also the Houseless that can be adopted into a Iybraesil House, typically foreigners moving in. Being part of a House is a prerequisite for citizenship and being allowed to own property, marry or even be allowed past the visitors section. Since the arrival of the Repentants it has been suggested by many of the more forward thinking Matriarchs that maybe they should be looking in to branching out some new independent houses to accommodate the unprecedented population surge. Also, they claim, this is to represent that the only deity that isn't fucking awful to survive their old pantheon is Isha. Khine is not to be emulated in everyday civil life for obvious reasons (and most Aspect Warriors would agree) and Ceggers is a dishonest, violent trickster unworthy of respect. Last time the Dark Carnival came to Iybraesil one of the older and more obnoxious Matriarchs said as much to the Jester King. He just chuckled and called her a blithering idiot. ''"You know her as she is now little child, the proud Empress of a million worlds, the All-Mother and the good and noble wife. You forget that I am old and so is she and I remember what you forget. If you were to know what I know of half the things that she has done you would maybe not love her as unconditionally as you do now. Maybe if you knew what I had done you would not be standing before me now, prattling to something so much greater than yourself about things you know so little about; we are neither and none of us innocent, not for a very long time now"''. === Lugganath === Although all eldar revere and make use of the Webway, the inhabitants of Craftworld Lugganath take this to an extreme. They see the Webway as the eldar’s future, an infinite dimension that would give the eldar literally unlimited space to expand and grow, free from the horrors of realspace and the Warp. Long-term habitation of the Webway can be done, as illustrated by the extralegal demenses of the Old Eldar Empire’s nobility that eventually evolved into Port Commorragh, but the Eldar of Lugganath plan a more diffuse settlement of the Webway, with “villages” at each intersection, junction, and crossroads to stabilize the winding paths of the labyrinthine dimension, rather than a few large cities. The end goal of this process would be to move all permanent eldar habitation into the Webway entirely. It is for this reason that Lugganath joined and aids the Imperium. The Imperium helps the eldar become masters of their realm, and Lugganath helps the Imperium become masters of theirs. To this end, the eldar of Lugganath have made inroads with all of the groups who have some stake in the future of the Webway, including the Harlequins and the Silver Skulls. However, there is one serious impediment to this plan: the Dark Eldar city of Commorragh, a tumor within the arteries and veins of the Webway. The Dark Eldar’s access to the Webway already poses a threat to the currently existing Craftworlds and Webway travelers, and if establishing long-term habitation in the Webway was difficult in the first place the presence of the Dark Eldar made it outright impossible. Even if it were possible to physically blockade parts of the Webway, the ever-shifting nature of the extradimensional passageway would mean that some heavily-guarded sections would soon become dead-ends, whereas other passages would now become open and unguarded. The passages leading to the Eye of Terror and the Crone World Eldar could conceivably be severed, but it is much harder to eliminate a sickness that has spread throughout an entire body. As a result, Lugganath has long campaigned for the Dark City to be burned to the ground, even back when the majority of Craftworlders and Exodites still cautiously regarded the inhabitants of the Commorragh as kin. The actions of the Dark Eldar during the War of the Beast, [[Nobledark_Imperium_Writing#The_Defence_of_Sansaayam|the attack on Sansaayam]], and the blasphemous union between Vect and Malys have only added fuel to their arguments. This hatred was further fostered in 231.M36 when Lugganath’s senior seer council was slaughtered by a wannabe Dark Eldar, who later fled to the relative sanctuary of the Dark City. Currently, Lugganath is searching for a Webway portal big enough for an entire Craftworld. Their plan is to enter the Webway and disassemble the craftworld into its constituent parts, creating a foothold for the true eldar within the Labyrinthine Dimension. In 540.M40, they claimed to have found such a portal, but know that any attempt to do so now would only bring ruin at the hands of the Dark Eldar. So for now the eldar of Lugganath wait, their giant Webway portal (if it does exist) being a closely guarded secret only a select few in the council know the full details of. === Malan'tai === See [[Nobledark Imperium Drafts# The Doom of Malan'tai|the Doom of Malan’tai]] === Mymeara === - Started out as one of the largest craftworlds because being so far from the decadent homeworlds people were more willing to listen and weren't too deep in the cocaine orgy heap. - Upon the Fall and being so remote they for some time believed they were alone and the only elder survivors. - Orks attacked them mercilessly. Phoenix Lord Irillyth of the Shadow Spectres arises and manage to hold off the orks. Irillyth leads a team to try and find more eldar survivors and gets rekt by orks soon after. - Some time later the expeditionary forces of the Great Crusade catch up with them. Quite late on in the Great Crusade as this is the Eastern Fringe. - Craftworlders scream at the humans to fuck off, they are the last bastion of civilization, the last of the Eldar. - Imperials leave as requested. Some months later a joint detachment of Saim-Hann and Biel-Tan make contact properly on behalf of the young Imperium. They had tears of joy, they were not alone in the night. - Next time the orks came calling they had friends. - Currently set up shop in the middle of Tau space. They like the Tau. They feel vibrant and make the Mymearans feel young again. === Saim-Hann === The Craftworld of Saim-Hann are an anomaly in the Imperium's dealings with the Eldar. In the early days of alliance negotiations, the Eldar Seers negotiating with the High Lords insisted almost every Craftworld be given proper due and respect, even prideful ones like Biel-Tan and Iyanden. Almost every Craftworld- save for Saim-Hann. When Imperial authorities tried to find out the reason for this surprising reticence, they found out just why the Seers let them carry out the fact-finding mission in the first place. The Saim-Hann were wild, more wild than even the humans were used to. In many of their dealings, the Eldar displayed a surprising lack of respect for Isha, calling her 'soft-bodied' and throwing the word 'gentle' like an insult. Negotiations quickly degraded, and would have broken down had not the Saim-Hann Farseer in charge of his side's negotiations noticed one of the humans taking a swig of the drinks the Eldar gave them ("You think us barbarians, mon-keigh?" one of them is reputed to have asked. "Perhaps you are right- but we are not savages."). Unlike the other Imperials present, who only took polite sips with grimaces on their faces, this giant Imperial seemed to actually enjoy his drinks. Seeing the chance for a bit of fun, the Farseer said that he would sign whatever deal the Imperials wanted, if that one man could outdrink the Farseer amd his council. "Wasn't like I could say no, right?" Leman Russ later remarked. "I managed to outdrink the Steward while he still walked among us, I could outdrink a bunch of prissy Eldar," he would add, endearing him and his Wolves even further to Saim-Hann. His terms were surprisingly lenient, though it did include a proviso that the Eldar stop by the Fang for a drink once in a while. Even long after Russ's disappearance, Saim-Hann warbands often stop by Fenris, and the halls of the Fang echo with tales of ribaldry and derring-do, all equal in their magnificence and unbelievability. The Saim-Hann also run the [[Nobledark_Imperium_Imperial_Society_and_Culture#The_Iron_Storm|The Iron Storm]], a rather well-known event across the Imperium. === Ulthwe === One of the last Craftworlds attempting to escape the Eye of Terror, Ulthwe was instead doomed to forever orbit the afterbirth of Slaanesh, pulled dangerously close to the Eye by gravitational fields. Ever since then, the Eldar of Ulthwe have fought against Chaos, though it is not a fight they face alone. The stalwart warriors of Cadia can often be found back-to-back with Ulthwe Eldar, and their Kasrkin train alongside Aspect Warriors and Exarchs. Like Biel-Tan, Ulthwe has found itself admiring the humans with whom they shed blood together, even moreso since they've been doing so since the Eye of Terror was formed, before even the alliance. These ties have only grown stronger since; it is said that the average Cadian will know how to strip his gun before they are 10 and learn to swear in Eldar by 15. Despite the facetiousness of that claim, it is true that Cadians are generally adept in both Eldar customs and language at amazingly young ages, with only the highest reaches of both being beyond human grasp as they require subtle psychic signals only Eldar are capable of. Many Ulthwe Eldar even prefer the harsh utilitarianism of Imperial equipment as opposed to the grace of Eldar technology, and it is not uncommon to see Ulthwe Guardians wearing adapted flak armour and fatigues on campaign. In exceptional circumstances, Ulthwe Eldar have even served directly in the Cadian Guard, often to great acclaim- the career of Farseer-Colonel Taldeer of the Cadian 412th (later the 1st Kronus Liberators) is the most well-known example, one that is often compared to the career of Commissar-Colonel Gaunt. Incidentally, the most Eldar-human couplings on record are those between Ulthwe Eldar and Cadian humans, and while no children have been recorded as resulting from these unions, many such married couples assure those who ask delicately that it is not due to lack of trying.
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