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===Armor=== The number after the dash indicates the damage (in hearts) by which the armor reduces damage taken, and anything after a second dash denotes additional modifiers. For shields, their values are counted for active defense only. Heavy armor cannot be worn without the Heavy Armor Training technique. '''Light Armor''' *Leather----1/4 heart *Deku Vestment----1/4 heart----Flammable *Chain Shirt----1/4 heart '''Medium Armor (+1 Mass, -1 Acrobatics)''' *Darknut Half Plate----1/2 heart *Iron Chest Plate----1/2 heart *Stalfos Regalia----1/2 heart *Chain Mail----1/2 heart '''Heavy Armor (+2 Mass, -2 Acrobatics)''' *Goron Steel Raiment----1 heart *Hylian Warded Mail----1 heart *Darknut Full Plate----1 heart *Gerudo Black Armor----1 heart *Iron Knuckle Full Suit----1+1/4 heart----Reinforced '''Shield/Courage''' *Deku Shield----1/4 heart----Flammable *Iron Shield----1/4 heart *Mirror Shield----1/4 heart----Reflective *Biggoron Shield----3/4 heart----Double Action '''Additional Possible Armor/Shield Qualities''' These qualities can be added to a piece of armor or shield as a natural consequence of its construction, or because of magical enchantment. *Flammable: If the wearer takes fire damage, the armor/shield catches fire and is destroyed in 3 rounds. Each round it deals 1/4 fire damage to the wearer at the start of the wearer's turn, unless the wearer is already also on fire. Ending movement in enough water to swim in will put the armor/shield out. *Reflective (shield only): This shield can be used to reflect light and even magical attacks back at the attacker. If the wearer successfully defends against a suitable magic attack (GM's discretion), the wearer then makes another |Shield| check with a -1k1 against the original attacker's defense. With the GM's permission, the rebounded attack can be directed at a different target, but the target should be in a space the wearer could logically bounce the attack to. *Resistance (armor only): This armor is warded against a particular type of damage, such as cold, electricity, or fire. The resistance quality always has a type of damage and a value from 1-3. The value of resistance directly reduces damage the wearer takes of the indicated type of damage by 1 heart per value. For example, a suit of chain mail with Fire Resistance 2 reduces fire damage by 2 hearts. Resistance cannot reduce damage to less than 1/4 heart. *Reinforced (armor only): This armor provides an additional 1/4 heart damage reduction (included in the description), and increases the wearer's Mass by an additional 1. *Enchanted X: This powerful armor or shield provides additional defense without any drawbacks. Enchanted armor and shields always list a "+" value, such as "Enchanted +1/2". This is the additional amount by which the armor or shield reduces damage taken by the wearer, though damage still cannot be reduced to less than 1/4 heart. *Double Action (shield only): This truly hefty and impractical shield is more like a wall to hide behind. You can only gain the benefit of this shield when using both your actions in a turn for the Total Defense action.
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