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== Optional Special Rules == Attrition: When the game ends with a draw, whoever lost less units wins. Might make it interesting if you play with someone who you draw with often. [[X-Com#XCOM: Enemy Unknown by Firaxis|Enemy Unknown]]: For when you want to play [[Stratego]]-hammer! After you make your army list, number the units on it. Then pull out counters with corresponding numbers on them and place them number-side down. Deploy using the counters instead of the models and play as normal. When two unit-counters are in line-of-sight of eachother, each player flips the counter and replaces it with the corresponding unit. Whenever a unit leaves line of sight, replace it with the counter again. Cold Void and Poisoned Air: Are your weapons not scary enough? Here's how you fix it! *All weapons and attacks with S4 or more get Rending (except against targets with Hardened Armor, Void Hardened Armor, vehicles, and 2+ armor). In mixed units, apply the rending hits to the squishier targets first. *Everything which already had the Rending rule now rend on a 5 or 6 (except against the above exceptions). *Blasts are now also Pinning. Catastrophic Damage: Every turn after the first, roll 2d6 and check this table, adding +1 if someone fired an Ordnance weapon on the preceding turn. *2-5: No effect, structure stable. *6-7: Players roll-off, and the winner places a Large Blast and rolls for scatter. All models underneath takes a S5 AP4 hit. Vehicles are hit rear armor. A portion of the roof collapses. *8-9: For this turn, all models are at -1 BS and I (to a minimum of 1). Dust kicks off all across the site. *10: All clear terrain counts as difficult terrain. The floor receives bad damage. *11: Same as 6-7, but D3 Blasts which are also Pinning. The roof partially collapses. *12+: Every model on the board takes a S test. Those who fail or don't have a S value are buried under tons of rubble (removed from play). [[Plot Armor|Independent characters can reroll this test]]. If a 12+ is rolled again, it has no effect. The building/cave/voidship area completely caves in, burying any unfortunates present alive if not straight up crushing them. Obviously, no more building is left to cave in, though some portions may remain standing to justify further rolls of 6-7 or 11.
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