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== Old World of Darkness == Shortened as "'''oWoD'''", also known as '''Classic World of Darkness''' (itself shortened to "'''cWoD'''"). === The Big Three === [[Image:WOD_old_1e_cover.jpeg|thumb|oWoD 1st edition cover]] * '''[[Vampire: The Masquerade]]:''' The original World of Darkness game. Covers playing vampire characters in the modern day World of Darkness. It gains its title from "The Masquerade", an in-game set of rules and guidelines dictated by the Camarilla sect in an attempt to keep the mortal populace unaware of vampires and their influence on society. This is also basically the only thing you can get more than one sect of vampires to agree on, and a lot of the game revolves around the resulting political intrigue. It is heavily influenced by gothic imagery and by a variety of different vampire mythos, including the romanticized version of the vampire popularized by Anne Rice. * '''[[Werewolf: The Apocalypse]]:''' Second game to be released set in the World of Darkness. The game covers playing werewolf characters known as Garou. It gains its title from one of the major antagonistic themes in the game where supernatural forces of corruption are attempting to bring about the Apocalypse. The game tends to degenerate into hack-and-slash, mainly since it was originally written like an author tract whose authors had conflicting messages. * '''[[Mage: The Ascension]]:''' Player characters in this game come from a variety of backgrounds, both mortal and immortal and are unified by the fact that they all practice magic of one form or another. Magic is defined by the game as a force that can shape reality with the willpower, belief or special magical techniques of the user. Had a pretty sweet metaplot/setting, but was hamstrung by the extreme clumsiness of its mechanical system. === The Could Have Beens === * '''[[Wraith: The Oblivion]]:''' You died, and now you're a ghost. You can stay around the underworld and make spooky noises for eternity, destroy everything, get turned into someone's sweater while remaining conscious forever, fall into hell and cease to exist, or try and solve the issues keeping you as a ghost so you can move on to the afterlife. Oh - and that last one's illegal. Lots of ideas that sound good on paper but tear apart groups and ruin friendships in execution, like making each player ''also'' roleplay another player's manifested personal demons in one of the most depressive settings imaginable. * '''[[Changeling: The Dreaming]]:''' The characters are fairy souls 'trapped' in human bodies to survive in the cold banal world. The game's theme centered heavily on the concept of Chimera, where things weren't magical or mundane, but both at once. So the real world would see an old butterknife, and it would be - but in the realm of faerie, it would also be a mystical longsword. The concept of Banality is unfortunately somewhat awkwardly implemented and requires some work by the Storyteller to appropriately function. The series was cut short and a number of expansions that were announced were never released, like the supplement for the Middle-East in the Year of the Scarab. This game was and is massively popular with otherkin since its premise is their delusion, and any people who play it likely believe themselves to be elves. === Apocalyptica === * '''[[Kindred of the East]]:''' You [[Revenant|died and then your soul found its way back to your body]]. Now you've got to become Enlightened and deal with your shitty karma so you can get into not-Heaven. The game was built more as an extension to Vampire: The Masquerade rather than its own game and was meant to be played specifically in the Far East, in the same way that Mummy: The Resurrection was made to specifically be played in the Middle East and Northern Africa. * '''[[Hunter: The Reckoning]]:''' Mortals are imbued with weird powers by mysterious forces in a last-ditch effort to keep the world from circling the drain. Played according to the writing, it's [[Call of Cthulhu]] in the World of Darkness: a bunch of scared people who are going to die very horribly unless they're very cautious and paranoid. Played according to the art, it's the licensed video games. * '''[[Mummy: The Resurrection]]:''' You play as a Mummy. Who has been Resurrected. And has access to a third-level power (out of five) that levels the town you're in. Mummies are people with unusual qualities who died too soon but were given a second chance at life. This compelled them to travel to the Middle East where they underwent a ritual that combined their spirit with that of an ancient Egyptian. Now they are the servants of Ma'at, the concept of divine justice and seek to destroy those who challenge Ma'at. Yes, this makes Mummies a lot like the Garou from Werewolf, but they don't walk around with bandages (unless they run out of Sekhem, the fuel for their powers, and want to slow the ensuing degradation of their bodies). Mummies are the closest thing to good guys in the World of Darkness, and have a very strict Morality track called Balance that can see a Mummy destroyed by the Judges of Ma'at if they violate it at a low level. There are only two books in the Mummy line: the core book and the Players Guide which adds new powers, as well as options for Mummies from middle and south America and China. Infamous for its vague goals and antagonists, to the point where even we don't have much on it. * '''[[Demon: The Fallen]]:''' You're a former angel who sided with Lucifer in a [[Horus Heresy|well-intentioned but very misguided rebellion against God, only to lose and get kicked into Hell]]. Now you've found a way out, and have to deal with a vastly changed world in which God and His angels are AWOL with the majority of [[Vampire:_The_Masquerade|every]] [[Hunter:_The_Reckoning|other]] [[Mage:_The_Ascension|faction]] in the world purging infernalists on sight while your old allies (having gone mad and pulled a total chaotic evil heel turn over the millennia) try to fuck everything up. Frequently derided for meddling heavily with the metaplots of other game lines like Vampire, Werewolf and Wraith, as well as its prominent Abrahamic trappings in a franchise where most of the gamelines are heavily influenced by non-Abrahamic faiths. * '''[[Orpheus]]:''' It's like Flatliners meets Ghostbusters; focusing on teams that use cryogenics and astral projection to become semi-ghosts, all funded by a corporation called the Orpheus Group. And if you thought the Underworld from Wraith couldn't get more grimdark... well, think again. === Fan Games === * '''[http://www.scribd.com/doc/96117271/Gargoyles-the-Vigil Gargoyles: The Vigil]:''' A crossover with the cartoon ''Gargoyles'', there's work underway to convert it to GMC nWoD rules [http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/383957-converting-gargoyles-the-vigil here.] * '''[[Greys: The Abduction]]:''' A short fan-expansion from 1997, has three different types of aliens. * '''[[Highlander: The Gathering]] ([http://vampirerpg.free.fr/Rules/Highlander/ Link], [http://www.highlander.org/roleplaying/ alt]):''' Holy shit this is a fan-made supplement where life doesn't suck! You're immortal and extremely powerful, but still human. It's kill or be killed, though. So once The Gathering comes around you have to kill most of the friends you've made through the ages. Also has a neat custom sword fight system. If you've seen Highlander, you'll love it. If not, see Highlander 2 and The Source. There's also a LARP version called [http://www.greyhawkes.com/larp/highlarp.htm Highlander: The Quickening] made by different authors exists. * '''[[Senshi: The Merchandising]]:''' A fan-game from the 90's that is a parody of ''Sailor Moon'' and the old WoD. Remember how Mages can bend reality to their whim? Well, now imagine a bunch of 90s anime nerds Ascending... ''"The Technocracy is STILL trying to cover up the 'Tokyo-3' disaster."'' * '''[http://techinfantry.stasheff.com/ Tech Infantry]:''' oWoD meets ''Starship Troopers'', has some parallels in the ''Mirrors: Infinite Macabre'' supplement for the nWoD. * '''[[Zombie: The Coil]] ([http://gamingnerdsrus.co/forum/index.php?topic=91.0 Link]):''' A Fan-made expansion from 2001. Brai-i-ins and grimderp ensue. * '''[[Atlantean: The Longing]]:''' Long lost descendants from the city of Atlantis try to survive in modern day by fighting ocean pollution. While fighting on the surface, they continuously have to resist the urge to go back into the ocean. * '''[[Exalted Versus World of Darkness]]:''' ex-[[White Wolf]] writer Gordon Shearer gives a possible answer to what would happen if the World of Darkness was ''actually'' [[Exalted]]'s Creation, and now at the End of Days, the Exalted come back. Will they save the day? Or will just push things over the brink?
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