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===White: Wind of [[Hysh]], Lore of Light=== Kinda egyptian/semitic in flavour, with Light Wizards often wielding snake-headed staves and wearing pharaoh-like headdresses. In fluff this lore is also associated with geomancy for some reason, but this isn't reflected in any of the spells. Once was a signature lore of the "good guys", but now Tomb Kings, Dark Elves, Vampires (with certain gimmick) and Wood Elves (whoever calls them "good guys" gets a tainted arrow in the gut) can use it. A great support lore, best used to augment slow (whether in I, WS or M department) units or annihilate "tainted" creatures. It is worth noting, that most augments in this lore can be boosted to affect all allied units in certain radius, so Light mages often stand in the middle of their forces, like shining paragons. Take this lore if you run a lot of slow heavy infantry or play against Undead/Daemons. Available to: Empire, Vampires with Forbidden Lore, Tomb Kings, Lizardmen (Slann only), all Elves, Bretonnia (Fay Enchantress only). * ''Lore Attribute:'' '''Exorcism:''' The cleansing power of the Light is especially damaging against Daemons and Undead. ([[Tomb Kings]], [[Vampire Counts]], [[Chaos|Daemons of Chaos]], and select things from [[Beastmen]] and [[Warriors of Chaos]]), causing damaging spells to deal 1d6 more damage to them. Take it if you are playing against those aberrations and troll away. *'''Shem’s Burning Gaze:''' A holy fireball which can pumped with more casting dice to have a very far range and deal more damage. Not bad especially, for a signature spell. Against Undead or Daemons it's a fast moving middle finger that'll crush what it hits most likely. Has flaming attacks, so is kinda cool against Tomb Kings. *'''Pha’s Protection:''' Summons the image of some kind of diving thing to protect the wizard and the people around it. You are less likely to get hit in fight and even by cannons, and you can spread that in a lovely 12 inch bubble of cannon freedom. This would be really great for [[Warriors of Chaos|Warriors of Chaos Knights]], but that's the drawback to eating babies and raping flowers I guess. *'''The Speed of Light:''' You know these Ogres/Saurus which have really nice stats but a shortcoming in WS and I? You know High Elves hitting you on a re-roll 3? If you said yes, you will LOVE this spell. MAX WS and I for one Unit or everything in 12 inches, turning a re-roll 3 into a not re-roll 5, easy one of the best buffs in Warhammer magic. Just hope those pointy-eared bastards didn't take it too. *'''Light of Battle:''' [[Tau|Ethereal-style]] happy thoughts straight from the Warp and gold colored. Making one unit Unbreakable is not always what you want, but most times what you need. Also it makes the target instantly rally if it's fleeing. Basically a butt-saving spell for dire circumstances. *'''Net of Amyntok:''' Summon a giant sparkly magic net woven by a god. Makes the enemy unit test for S when moving, shooting, casting, going to the toilet, everything except close combat. Failing the test, the unit can't do that AND takes some damage. Neat. Cast this on a unit with [[High Elves|Teclis]] and see how well he can cast with his S2 (bear in mind that the ''unit'' makes the test, not the ''model'', so it'll probably be at S3- but still good odds). Or cast on a Necromancer and laugh as his casting attempts incinerate him with Exorcism. *'''Banishment:''' Shem's Burning Gaze, but cranked up to the max. It's a magic missile that deals 2d6 S4 hits with an additional 1S for each spellcaster with Lore of Light nearby (yours or your enemy's). In addition, the target must re-roll ward saves it passes so you are looking at the ultimate daemon killer, which its name of course implies. *'''Birona’s Timewarp:''' The top spell in Light, makes the laws of time stop applying for a short amount of time (it's magic, that isn't supposed to make sense). Makes your Unit or for increased casting value everything in the 12 inch bubble move Matrix-style. The units double in speed, get ASF and one more attack so cast this whenever you feel like it, and whenever you can muster the power dice. Cast this on Saurus Warriors and [[RAPE|have a little skirmish with those elves]].
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