Editing
Warhammer Army Project/Dwarf
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Notable Changes== Dwarf strengths have been absolutely weakened in the book, or relatively weaken from the edition changes, in a lot of cases both. The opposite can be said about your weaknesses- Dwarves in 9th have less of a shooting advantage, mobility, armour, steadfast, [[deathstar]]s, and powerful rune characters than ever. I imagine [[Mary Sue|Mathias Eliasson]] often faced a [[that guy|Dwarf Player]] who pushed all the cheese of 8th edition. The list probably included an unkillable Lord, a Thane o' Pane and enough warmachines & Gyrocopters to make the Royal Artillery Museum doubt itself. ===Pros=== * <s>Better Armour. Ironbreakers are sitting at a cool 1+ save.</s> what is given can be taken away. * New resolute...? * With Casting Value bonuses lowered from +4 to +2 on level 4 wizards, your dispelling is easier than ever. * Your CV normal dispel boost went from a maximum of +4 (Natural Resistance +2 and Master Rune of Valaya +2) to a maximum of +7 (Runelord +2, Natural Resistance +2, Master Rune of Spellbinding +1 and Master Rune of Valaya +2,). **This is before regular Magic Resistance, if a spell was targeting a unit with Three Runes of Sanctuary and Runelord this would [[what|increase to a +10]]. * Cheaper cannon and bolt thrower. * Some runes are cheaper or better (Rune of Adamant with a 40% reduction, second Rune of Might 25% reduction). * More runes * Runelord channels like a level 4 wizard. * <s>Gromril Armour makes your characters have the best Armour saves in the game without eating into magic item allowance or buying a mount.</s> Your armour save is now less than an empire knight. Thanks Mathias. * That is pretty much it, Mathias Eliasson is going in the book. ===Cons=== * 9th Edition does not favor infantry, Dwarfs will feel the impact hits and get their Steadfast broken more often. On top of that, infantry weapons that got the largest buffs are bows and spears. Both absent from the whole Dwarf Book. * Shield wall is no longer a near-universal trait. Now only on Iron Breakers. * No +1 Str on the Charge. ** with the changes to charging your infantry's maximum charge range is 9 inches. In addition, models get an initiative bonus when charging. * Cannons and Bolt Throwers were nerfed across the board, Dwarfs included. ** Bolt Throwers are more accurate at long range but don't ignore armour anymore, so they're generally better against anything with worse than a 3+ armour save. * Universal heavy armor is gone. * Characters are slightly weaker due to lower runic item allowances putting them in line with most other army books ([[what|Even Runelords/smiths whose job is to create magic items]]). * Shield Bearers no longer create a +1 save, 5 wound monster without spending a point in magic allowance for 40 points. * Need to have at least as many units of Warriors as Longbeards. * Organ Gun (and Grudge Throwers) can no longer have a rune of forging. * Your ability to field gyrocopter/bombers is reduced to two in a 2000pt game from eight in a 2000pt 8e.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information