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Warhammer 40,000: Rites of War
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====Tactical Units==== *'''Dire Avengers''' - The Dire Avengers represent the god Khaine in his aspect as an honourable, noble warrior. They are the most numerous of all the Aspect Warriors, with shrines on all the Craftworlds. Dire Avengers are the most tactically flexible of all Aspect Warriors. They are armed with the Shuriken Catapult. *'''Dire Avenger Exarch''' - The Dire Avenger Exarch represents the highest level of skill and proficiency possible for a warrior on the Dire Avengers path. The Exarchs’ fanatical dedication drives them to achieve spectacular levels of skill in their chosen path. They are armed with the Shuriken Catapult. The Dire Avenger Exarchis a well-balanced unit and equally suited for attack and defence on the battlefield. *'''Guardians''' - Every Eldar is trained and ready to fight if need be. The Guardians are the Craftworld’s most numerous body of fighting troops. Guardians are armed with the versatile Shuriken Catapult, which allows them to make a solid defence or counterattack with speed. They are often accompanied by special anti-grav platforms mounting heavy weapons. Unlike the slow and ponderous supporting units of other races, this enables the Eldar to stay mobile while delivering lethal strikes. Guardians are all-purpose, basic troops. They are relatively weak, but gain experience quickly. *'''Warp Spiders''' - The heavily-armoured Warp Spiders use a compact warp generator to teleport short distances through the warp. This allows them to circumnavigate any barrier or defensive line to occupy the most favourableposition in battle. Warp Spiders are feared for this ability as well as their extremely deadly weapons, the Death Spinners. These weapons project a long thread of single-molecule chain, or mono-filament wire. The technology used to create this device is unique to the Eldar. The Death Spinner’s magnetic containment field spools the wire together and hurls it towards the enemy in a rapidly expanding mist-like mass. As the wire strikes its target, tension causes the wire to writhe and lash as loose ends seek out tiny holes in the victim’s armour. Where it touches flesh or soft tissue, the wire uncoils inside the victim’s body, severing limbs and turning flesh into pulp. Warp Spiders are especially deadly against units moving in Formation. *'''Warp Spider Exarch''' - The Warp Spiders Exarch represents the highest level of skill and proficiency possible for a warrior on the Warp Spider path. Armed with a pair of fearsome Death Spinners, they are especially deadly against units moving in formation. *'''Wraithguards''' - The Wraithguards are not living warriors, but robotic bodies constructed to house the spirits of dead heroes of the Eldar. Only in times of great need are the dead stirred from their slumber and brought to battle, butthe sturdy armour and devastating Wraith cannon have won many battle swhich otherwise would have been lost. The Wraithcannon is a weapon unique to the Eldar Wraithguards and is powered by the psychic energy of the Wraithguards’ Spirit Stone. This energy is focused to open a temporary rift between reality and warp space within the target, tearing it apart or warping it a distance away. The effects of the Wraithcannon are very similar to that of the Artillery weapon, the D-Cannon, but the results are tightly controlled and far more accurate. Armed with the Wraithcannon, Wraithguards can be effective against armoured troops.
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