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===CSM Faction Attributes=== *'''[[Emperor's Children]] - Flawless Perfection:''' Only models with the '''SLAANESH''' keyword can be drawn from this legion. If a model is within 1" of an enemy model at the beginning of the Fight phase, your model is considered to have charged. **This trait is fantastic - except that you can't take the best melee unit in the faction, Berzerkers. Losing almost all the melee power of the HA isn't worth it, until Noise Marines are a thing pass on the EC. *'''[[Night Lords]] - Terror Tactics:''' When an opponent takes a nerve test for a model from their kill team, they must add 1 to the test for each of your models (other than shaken models) that is within 3" on that model. **Morale shenanigans can be fun - but hard to pull off. Generally you will be better serviced by Renegade Chapters for melee teams. *'''[[Iron Warriors]] - Siege Lords:''' Ignore penalty to Injury rolls from targets being obscured. **This trait has some real power - particularly against Ad Mech, Guard, Tau, or any other faction that hugs cover and shoots you. *'''[[World Eaters]] - Butcher's Nails:''' Can make an additional attack in the fight phase with a model if it charged, was charged, or piled in with Heroic Intervention. **You are better off taking Dark Raiders if you want to do melee, give this one a pass. *'''[[Black Legion]] - Black Crusaders:''' Add 1 to Leadership to all models. Rapid Fire weapons can be shot as though they were Assault weapons in the shooting phase if the model advanced (Rapid Fire 2 becomes Assault 2). **This trait wants to be good - but you don't have enough rapidfire weapons to make use of it. Plasmguns, Boltgun, and Combi-Bolter all benefits, but are points inefficient once you cut the firepower in half after advancing. *'''[[Word Bearers]] - Profane Zeal:''' Reroll failed Nerve tests. **This trait is extremely useful if you are playing more experienced players. Most "veteran" plays will prioritize targets well enough that they try to break you by turn 2, and with cultists running around you are often broken. Re-roll nerve tests give you extra chances at recovering and scoring points in the later stages of the match. *'''[[Alpha Legion]] - Hidden in Plain Sight:''' Considered obscured if more than 12" away from enemy models. **This trait doesn't have much of a home in a HA list. You only really have one model that benefits, the CSM gunner w/ heavy weapon - everything else in the team wants to be within 12" to charge or rapid fire. *'''Renegade Chapters - Dark Raiders:''' Reroll failed charges. **This is the best trait if you are going Berzerker heavy. World Eaters might look nice with the +1 attack, but extra attacks don't do anything if you fail the charge.
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