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===Elite=== *'''Grey Knight Terminator Squad''' - Awesome. These guys will butcher in close combat. They all got I4 S6 power weapons, even the ones with a psycannon or incinerator. Deep Strike these fellows with Incinerators. *'''Ordo Malleus Inquisitor''' - More Inquisitor Jim Carrey! *'''Daemonhosts''' - The units themselves are very good, but you suffer from the loss of Grey Knight forces, though you can compensate with inducted Space Marines or Imperial Guard. Also, you know who doesn't need to worry about not using Grey Knights? Any other Imperial army using DH as allies. *'''Death Cult Assassins''' - Great counter-charge units, though you have Grey Knights for that already. *'''Callidus Assassin''' - The only assassin that can routinely justify it's point cost. *'''Culexus Assassin''' - Very situational. Really only good against psykers. Disregard that. They are ONLY good against psykers. So unless your opponent is fielding Chaos Daemons (As if anyone actually uses them anymore) or an army where nearly everyone important are psykers(Eldar/Tyranids), they're a waste of points. *'''Eversor Assassin''' - The Eversor is a bit of a gambit. The Eversor will virtually murder almost anything at close range and he is durable so your opponent will more or less turn the junkie into a fire magnet, with his big guns. With this, you could make him a distraction to get your heavy hitting units into position to take out said guns turning the Eversor into a fire magnet or send him off on his own, Kharn style. But if your opponent is retarded enough to fail to notice him, sit back and watch him leave a bunch of horribly mutilated corpses. *'''Vindicare Assassin''' - Will always die like a bitch. I repeat. Will always die like a bitch.
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