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==Magic Items And Spites== We are trying here to highlight the key and crucial magic items in the list, I'm sure there will be several good ones not mentioned. Note that Wood Elves have magical arrows and if not otherwise stated, those can be used with magical bows. Spites are not technically magic items and therefore immune to Vaul's Unmaking and similar things but they work otherwise like magic items. * '''The Bow of Loren:''' 35 points. The bearer can shoot as many times as is his number of attacks without any multiple shot penalties. Can be extremely devastating with proper magical arrows against some armies, for example shooting Starfire Arrows (any casualty causes a panic test) to night goblin unit. The Bow combined with magical arrows costs much and the situations where it works are quite specific so this item can't be recommended for tournament lists. * '''Blades of Loec:''' 35 points. Wardancer character only. Can re-roll any failed rolls to wound. If you are taking a Wardancer Highborn, this is a must. If only a Noble, there might be other items which can be more useful, Moonstone for example. * '''Asyendi's Bane:''' 10 points. Longbow, re-roll hits but if the second hit is also off the target, the bearer suffers a S3 hit. Propably the best way to get a bow to your Battle Standard Bearer. The BSB loses his longbow but taking magical bows is allowed. Also your BSB can take Hail of Doom Arrow with this bow. Fortunately HoDA ignores all the effects of magical bows so combining those items is not suicidal. * '''The Helm of the Hunt:''' 20 points. 6+ Armour Save, +1 A and +1 Ws when the character charges. Take it for your Highborn or Alter character. * '''Stone of the Crystal Mere:''' 30 points. Wood Elves lack of proper normal ward saves. This item gives 3+ ward, which also applies for the mount, but it is destroyed when the save is failed first time. Can be very nice and cost-effective. Can be. * '''Stone of Rebirth:''' 30 points for another tricky ward. 2+ ward when the bearer is reduced to one wound. Doesn't help against killing blows or cannon balls but on the right day can be ridiculously effective. * '''Moonstone of Hidden Ways:''' 35 points. The bearer and any unit the bearer has joined can teleport from wood to wood at the end of the move phase. Also gives free reform during that teleport. Can ruin your opponents battleplan very quickly. Works best with Wardancers. One use only. * '''Hail of Doom Arrow:''' Splits to 3D6 magical S4 arrows and this beauty is only 30 points. If you are playing Weed Elves without this, you should sell your army instantly. One use only. * '''Wand of Wych Elm:''' This arcane item is 55 points so only lord level caster can use it, and that is very easy to understand why! It allows the bearer re-roll ANY dispel attempt. Without university courses of propability theory one can understand how much it helps magic defense. Unfortunately this item does not provide any dispel dice more so a Branchwraith with A Cluster of Radiants to support defensive magic is pretty much necessary. Wood Elves use also small forest spirits which are called spites. All characters can also choose these unless otherwise stated. All spites cost 25 points unless otherwise stated. * '''A Blight of Terrors:''' 50 points for terror. Skip it. * '''A Befuddlement of Mischiefs:''' Bound spell power level 3. Magic missile which causes the target become stupid in its next turn. * '''A Murder of Spites:''' +D6 attacks in close combat. Bearer's Ws, I4, S2. Magical poisoned attacks. * '''A Muster of Malevolents:''' * '''An Annoyance of Netlings:''' In a challenge the enemy needs 6 to hit. Extremely useful for highborns. Elven toughness is a bad joke and this prevents 5/6 of hits. * '''A Resplendence of Luminescents:''' All attacks of the bearer and any unit he has joined are magical. * '''A Lamentation of Despairs:''' Bound spell power level 3, one use only. Any model on the battlefield may be targeted. Must pass Ld test or suffer D3 wounds that ignore armour saves, ward saves and regeneration. * '''A Cluster of Radiants:''' Adds one dispel dice to pool. Must have... but only treemen and branchwraiths can take it. * '''A Pageant of Shrikes:''' A surprise sniper shot? One of those items that really only works if you're playing with hidden magic items and even then it's a single S4 hit.
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