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===Slann Generations=== The grandad of Slann Disciplines. You pick what generation you want your Slann to be part of, pay the points tag, and get the benefit of all the lower ones as well. *5th: bog standard Slann. Gives the ability to mix and match from all BRB lores when generating spells. *4th: 40 points for ignore miscasts. A steal. You are bound to double 1 with all the spells you are going to cast and when it happens you're going to be glad you have this. *3th: 85 points, plus a Hero choice and granting an additional 100 VP if killed. Approaching a level where only 3000+ points games are going to cut it. On the other hand, the upsides are pretty sweet... +1 wound, and Drain Magic, an easy to cast spell that can absolutely shut down an enemy wizard. When you play against magic heavy armies a 9+ cast of this is going to completely ruin their gameplan and even a 5+ cast will potentially lock them out of their highest value spells, so know your enemy, as they say... *2th: 135 points, an additional Rare choice, AND 200 additional VP conceded if it dies. Holy shit. What you get is another wound, and a *free* power die on *each* cast, which is ridiculous. Sure it's 460 points naked, but you are paying for the best wizard in the game. Some players swear by the 2nd gen Slann plus level 2 skink priest combo in every game and it's easy to see why when the comets start rolling.
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