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==Runes== Build your own magic items! Each item a Dwarf carries can be inscribed with up to 3 runes from the following list. You can double up on most runes, and you can take the same runes on multiple dwarfs as long as they each have a different combination of runes. Some exceptions apply: each Master Rune can only be taken once, some runes can not be doubled, and some runes are useless if you take more than one. This list is still incomplete. ===Weapon Runes=== Remember that all the mundane attributes of a runic weapon are lost so there is no reason to spend any points in a great weapon if you're planning to pick some armour runes. *'''Master Rune of Flight:''' Can only be inscribed onto a hammer. WYSIWYG in the army rules, lets go! Turns your hammer into a ranged weapon, but instead of rolling BS it automatically hits any model within 12" as if you were in close combat. Stack up on other runes to make this one really hurt. * '''Master Rune of Breaking:''' If you ''hit'' an enemy character carrying a magic weapon, that weapon is destroyed. No roll needed. 50p is a high price tag for something which is easily avoided if the enemy general is able to think. *'''Master Rune of Swiftness:''' ASF. A fantastic rune for a measly price tag of 25pt. *'''Rune of Speed:''' +1 initiative for a 5pt pittance. Probably best to take multiples of this on the same character: 15pts to make your characters Initiative 6 isn't bad at all. *'''Rune of Fire:''' Flaming attacks. It's cheap. ===Armour Runes=== *'''Master Rune of Gromril:''' 1+ armour save. Note that you actually have to buy armour in order to use armour runes, so it's probably best to put this on a light armour character to save a few points. This armour save cannot be improved further. *'''Rune of Stone:''' +1 to your armour save and by far the most popular rune around. So popular, in fact, that you can have multiple dwarfs with the same combination of a single Rune of Stone, which would otherwise be forbidden. You can only take one per dwarf, but combine it with a shield and Gromril Armour and you've got yourself a 2+ save. ===Engineering Runes=== Your war machines can be made more effective and every war machine with runes causes magical hits. *'''Rune of Penetrating:''' A bolt thrower without this rune is a bolt thrower played wrong. *'''Rune of Burning:''' A very useful rune! Flaming attack itself are rarely needed but since you can't have two war machines with same combination of runes, this rune can be exploited to make difference between otherwise similar machines. For example the first bolt thrower with just Rune of Penetrating and the second with Rune of Penetrating and this, 5 points is not much. ===Runic Standards=== ===Runic Talismans=== Every dwarf is assumed to have some kind of trinket or heirloom for these to be inscribed upon. Apart from Slayer characters, for some reason.
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