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== Tactics == === Deployment groups === * Shield is usually on the field early, followed by Dagger, then hammer. Thus, put important units in Shield. * Consider movement speed. A fast unit can better go into Hammer, since it can catch up. * Put the leader in the biggest/tankiest group, to protect him. * If you get to pick deployment, consider terrain features as well as reinforcement ingress. * If you know the Win conditions before deploying, it makes a big difference. Take your time to make the right choice. === Win conditions === * Always play the scenario, not your opponent. Killing does not necessarily mean winning. * If you have more units than your opponent, look for ways to use this for winning. === Warband configuration === * Units fill different roles. * At the least, you can differentiate between: Tank (Hard to kill), Destroyer (High damage), Chaff (Cheap) * You want a spread of roles - not just one type. But some warbands excel at specific roles. * Number of bodies is a feature in it self. * High movement/fly is important for a lot of missions. A high speed Destroyer is good for assassination. * Ranged weapons are generally weak/over priced, but have high tactical utility. They are very vulnerable to Twists and deployment. If your warband can field a strong ranged unit type, consider bringing one, but only one. === Abilities === * In the early game, you should save wild dice, but once you are past round 2, you run the risk of wasting them, so be more eager to spend them. * Seizing initiative is generally undesirable in round 1, but gets important in later rounds. * Abilities synergise with specific units. Take that in to consideration, when configuring the roster. * Quads are unreliable, so don't plan around them. Triples are much easier to get. === Action economy === * If you out number your opponent, you can force them to act before you by moving less important units first. * This works best when you are not yet engaged in combat. * Remember that you can use the Wait action to further push this agenda.
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