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This Is Not A Test
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===Combat=== Combat is pretty standard. Notably, however, while shooting players only mark whether or not a shot has hit its target. Once the player uses up all their actions and is ready to pass Initiative (or they hit the same model in close combat), the player rolls to-wound for all of their ranged hits at once. Then they pass play to their opponent. Melee combat is resolved immediately, rolling to-wound after every round of combat. Basically, you're forced to guess how many hits you need to inflict on an enemy unless you want to shove a chainsaw down his throat.
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