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The 9th Age/Tactics/Old/Infernal Dwarves
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===Armory=== '''Infernal Armor''' It's Plate Armour with a built in Aegis 5+ vs flaming. '''Infernal Weapon''' Hand weapon, +1 Str/AP and magical attacks. It cannot be enchanted with weapon enchantments unless noted otherwise. '''Flintlock Axe''' Shoots like a handgun but only 18" range, but no unwieldy and does not suffer any penalties to-hit during a stand-and-shoot reaction. In melee, it's a 2 handed weapon that gives +1 str. So it's a shorter ranged handgun with more flexibility and a slightly worse halberd in melee. A good all-around weapon to give a unit the tools to do anything. '''Blunderbuss''' Only 10" range, but quick to fire with march and shoot gives it a good threat range. Str 5 but no AP and no penalties to a stand and shoot reaction. For large units, successful hits can generate more hits. The short-range is the only balking point, but a strong weapon and no one will ever want to charge this unit.
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