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===Banner Enchantments=== Most troops with options for a command group have the option to take an enchanted standard on their standard bearer. The BSB can take two enchantments, provided they have the Special Equipment allowance to do so. *'''Banner of Speed:''' Max 3 per army. Units with 1 or more banners of speed gain +1 advance and +2 march. Faster is always better. *'''Rending Banner:''' Max 3 per army. One use only, use at the start a round of combat the bearer's unit is involved in. R&F models (not characters) in the unit gain +1 AP, the effects last until combat ends. A unit can only be affected by a single rending banner at a time. Handy for busting light infantry early or helping your special units out-grind the enemy. *'''Banner of the Relentless Company:''' Max 3 per army. A single-use item that can be activated during the movement phase. The bearer's unit has its march rate set to 15" until the end of the turn but they can't shoot and any attached characters can't leave the unit. Only one Banner of the Relentless company may be used per turn. Like Banner of Speed but a higher boost for a short amount of time. Great for being in your opponent's deployment zone on turn 2. *'''Stalker's Standard:''' Max 3 per army. The bearer's unit gains strider. For units of chariots or monsters, this means the unit does not take dangerous terrain tests in forests or ruins and can move full speed at all times. *'''Flaming Standard:''' Max 3 per army. One use only. May be used before a round of combat or before shooting with the bearer's unit, the unit has flaming attacks until it is no longer in combat or until after the shooting phase. When you need fire and you need it now, accept no substitutes. *'''Banner of Discipline:''' Max 3 per army. The bearer's unit may reroll failed panic tests. If the BSB or general is in the unit, it auto-passes panic tests. Great for making a block of immovable infantry, very handy for tarpits. *'''Aether Icon:''' max 3 per army. The bearer's unit gains magic resistance (1). If the unit already had magic resistance, increase it by 1. Magic resistance isn't that great in T9A, but for 45 points you could get magic resistance (3) onto a unit and that might actually make a difference. *'''Legion Standard:''' max 3 per army. Increases the maximum ranks that can be added to combat resolution by 1. A unit with 2 or more of these standards get +2 instead.
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