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==Non-combat Fluff== [[File:Tau city.jpg|450px|thumb|right|Contrary to what [[Imperium of Man|some]] believe, what this picture shows might just be the future for the entire galaxy if the Tau [[Great Crusade|get their way.]]]] The Tau were a new race/culture found by the Imperium of Man during their "slash and burn" exploration of their galactic neighborhood. The Tau were still pastoral, had just discovered flint tools and charcoal, and the Imperium had them scheduled for "[[Grimdark|routine cleansing]]" (Low Gothic for “ruthless genocide”) and make room for colonization. Needless to say, that plan was promptly [[derp|fucked up]]. By an unfortunate (or fortunate, depending on your viewpoint) coincidence which almost certainly involved the dickery of [[Tzeentch]] or [[Cegorach]] or [[The Deceiver|something]], warp storms started hitting the entire galaxy, right around the rise of Vandire, which occluded the Tau homeworld, so nobody could get in or out. Since the Tau were virtually invisible in the warp, the warp storm didn't have much of an effect on them as they were immune to the influences of Chaos. [[FAIL|The sector was labeled "lost to Chaos,"]] and cleansing was [[What|deferred indefinitely]]. Then [[Age of Apostasy|this shit]] happened, and almost all records about Tau were lost in the ensuring [[Rape|clusterfuck]] of civil war. Only the Adeptus Mechanicus still had records of this first contact when the storm died down 6,000 years later. By then, the Tau had expanded to fill out the 'Cluster', colonizing hundreds of planets and incorporating dozens of alien races. They were put back on the radar when the Imperium found out their border worlds Kleist and Garrus, and probably a bunch of others, changed sides and gave up on Terra. The Damocles Crusade was launched. The extermination order still stood—it was just going to be much more difficult than the Imperium expected, seeing as the Tau, instead of [[C.S. Goto|throwing spears and rocks at their tanks]] and Space Marines, were now throwing [[ion cannon|ion charges]], <s>[[plasma|plasma blasts]]</s> particle accelerators (pulse rifles), and [[railgun|electromagnetically-accelerated hypervelocity projectiles]] at their tanks and Space Marines. Tau history is pretty typical up through the iron-age: a knack for engineering, warfare between "urban" farmers and "barbarian" nomads, and unrestrained growth causing a series of plagues, leading to a dark age. Here's where things go sideways, though the Tau see it as the start of their endless Golden Age: the arrival of the Ethereals. Legend tells of a five-year siege at the castle of Fio'taun, with both sides starving and succumbing to disease, when two foreign Tau entered the battlefield. One went to the castle, the other to the barbarian tribes. Each of these Tau had a quiet grace and irresistible authority. In just a few hours, the castle was persuaded to open their gates, and the barbarians laid down their weapons, and both parties met to parley a truce. These strange Tau called themselves "Ethereals," and stressed the importance of peace and understanding between all Tau. They described a "Greater Good" that each Tau must strive towards. Soon after, soon enough to seem simultaneous, more of these strange new Tau emerged across the continent with their message of peace and co-operation for all Tau. Their quiet authority was always respected, and their message of harmony was universally embraced. Wait a minute, [[God-Emperor of Mankind|I've seen this]] [[Great Crusade|historical pattern before]].... Perhaps uniquely for the setting, Tau-human interactions bear the whiff of realpolitik. On the one hand, the Imperium wants to exterminate them ''eventually'', but the upper management generally realizes that the Tau are going to be a giant drain of resources and manpower to get rid of, given the stiff resistance they put up in [[Damocles Crusade|previous campaigns]] and their [[Riptide|uniformly]] [[railgun|advanced]] [[battlesuit|technology]]. Furthermore, they serve as a useful buffer state against various threats on the Eastern Fringe, from Orks and Chaos raiders to Tyranid hive fleets to alien forces the Imperium hasn't had (recorded) contact with. Their existence deflects danger from Imperial space, and in a place and time when the Imperium is [[Time of Ending|coming under attack from all sides]], that's more important than dogma. This strategy is not unique to the Tau only though, as the Imperium allows countless other (much more dangerous) xeno empires to prosper in the Eastern Fringe to serve as an ablative shield against much nastier shit. Amongst those is (for example) the Charadon ork empire, which is older than the Imperium and spawns a Waaagh! once or twice per millennium (even with the routine warboss assasination raids that the Ultramarines make). Even after the emergence of the genius warboss Snagrod and his Waagh on Rynn no one cared to issue a crusade against them. So yeah, the Tau Empire is not even close to being recognized as a threat dangerous enough to actually do something about. Conversely, the Tau have realized just how massive an undertaking expanding through the entire galaxy would really be, and are taking it slow. They mostly absorb Imperial buffer worlds stripped of manpower and armament in the face of massive redeployments to face other threats, offering the Empire's protection in return for annexation. When this doesn't work, the Tau outright conquer the places that don't take the deal. The Tau have claimed that they are engaging in this sort of aggressive behavior because ''someone's'' going to [[Tyranids|gobble]] those settlements up sooner or later, and if ''they'' don't do it, then whoever does won't be [[Exterminatus|nearly as nice about it]]. While baldly self-serving, that logic is... well, mostly correct, really. There's no love lost between the Imperium and the Tau, but open full-scale war is probably unlikely in the near-future after the stalemate of the Second Damocles Crusade and the veritable host of far greater existential threats that the Imperium is currently facing. Looking at the new galactic map, where the Tau are now sandwiched between their own eye of terror and a Necron dynasty, they are soon to be fucked...<s>Maybe...</s> And lo and behold, they done got buttfucked by the Death Guard! But it's not all bad as they've found a cure for 1st generation Genestealer infections and they've finally broken out of their nook with the 5th Sphere; one of their biggest fears was being stuck in a globular cluster because one super nova could still put the kibosh on the whole thing. However things turn out, as they continue to expand the Tau will inevitably see renewed clashes with the factions arrayed against them. === Castes === [[File:Commander HawkEye.jpg|thumb|290px|right|<s>Join the Greater Good, lose your virginity to a hot alien babe!</s> Non-approved sexual contact is an offence to the Greater Good, Gue'la. Now get back to work or you won't get your overtime pay! TAU GET OVERTIME PA{{BLAM}}{{BLAM|Asking questions is heresy!}} <span style='color:blue;font-size:115%;font-family:serif'>*PEW* You are an affront to the Greater Good, gue'ui.</span>]] Tau society after the arrival of Ethereals was organized into castes; everyone with a place, and a place for everyone. [[Love Can Bloom|Interbreeding between castes and Xenos races]] is one of the most severe crimes in the Empire, in other words, <s>eugenics</s> [[Heresy]]. This was outlawed by the [[Ethereal]]s presumably to preserve the biological differences between castes; the result is the creation of 5 sub-species. Tau society does have many examples of romance, and there are designations of 'pair' bonding at least amongst the Earth Caste. The Tau have children which they both raise and also send to the creches but they seem to monitor birth rates (likely to match resource levels as well as provide an additional level of social engineering). There also seems to be a tribal system that remains from pre-Caste days that we don't know too much about. We know that bloodlines have some kind of importance, but as a meritocracy, it does not have a bearing on social constraints. They also can have relatively large families, Shadowsun had three sisters for example. Breeding is managed by the Earth Caste, but, there is at least one instance where a pair-bond has their own child, so perhaps there is a degree of choice ''(if real caste systems are any guide, the Earth Caste probably only cares about the castes and septs the pair come from)''. Otherwise, Tau are paired in a way that will create the best biological result. An Imperial genetor's report in the fourth edition Tau codex observes the presence of synthetic proteins in Tau internal organs and suggests them as evidence that their evolution has been accelerated, though he might have been confused by synthetic proteins that the Tau were given as the Tau make extensive use of things like advanced medicines and treatments. [[/tg/]] seems to be under the strong impression that they are mammals, as you can see in the picture further down the page, despite the complete implausibility of this theory. The frequent [[/d/|sexualization]] of the Tau by fa/tg/uys remains a mystery. It is very important to note that a Tau's caste is inherited from the parents, and under no circumstances can a Tau's caste be changed. On one hand, this helps explain why Tau forbid inter-caste mating. On the other, it means that the Caste system applies ''only'' to the Tau themselves. Aliens have no caste to inherit, and thus can never be inducted into a Tau caste. This remains true no matter how many generations pass. Therefore, while aliens within the Tau Empire are certainly able to rise to positions that hold great responsibility and respect while living lives of relative freedom, they will forever remain outside the caste system. And because the caste system inherently favors the Tau, it is an ugly little secret of the Empire that for all their talk of equality, aliens remain somewhat second-class citizens compared to the Tau themselves. Obviously, the Tau don't care to discuss such topics. Not just genes but also certain knowledge and skills are forbidden from exchange in Tau society. A Fire Warrior attempting to learn how to repair his Battlesuit just as likely to be {{BLAM}}'d as a Guardsman who tries to fix his own Sentinel instead of begging a Tech Priest. Unlike the Imperium for the Tau, this is not a question of religious dogma. But Etheral control, by segregating the society it becomes impossible for the Tau to ever unify without their masters and leaves each caste at the mercy of its siblings. [[Time_of_Rebirth|Sound]] [[Second_Founding|familiar?]] ==== {{anchor|Fire|Fire Caste}} Shas (Fire) ==== The '''Fire Caste''' consists of the various [[Fire Warrior|warriors]] of the Tau Empire. The miniatures of a Tau army in a [[Warhammer 40,000]] game are almost exclusively Fire Caste. Other castes think Shas are overly-aggressive hotheads due to their tendency to solve all problems by applying more plasma (when the Tau first encountered other sentient species, Fire Caste representatives immediately voted to hunt down and exterminate them, just like they hunted down dangerous local life forms on the other world they colonized). Whether or not Fire Caste members are ''actually'' "overly aggressive" compared to other [[Wyches|kinky]], [[Haemonculus|horrid]], [[World_Eaters|Earthshatteringly mad]], [[Night_Lords|batshit insane]], [[Blood Angels|bloodthirsty]] individuals and groups is a matter of debate. On the other hand, it also shows how calm and disciplined other castes are as well as the importance of the balance that the Ethereals bring to the Tau. Part of this aggression might be down to the Tau concept of being [[Heresy|"between spheres"]] where Tau who act too much like a member of a caste they aren't part of are punished. Leading to an army with few to no diplomatic officers because if you don't fight like a constipated World Eater your not seen as manly enough to survive. Generations of Etheral mandated eugenics have bred the Fire Warriors taller than Earth Caste Tau, and physically stronger than the Air and Water Castes, though they remain slightly shorter than the average human and about as strong. A far cry from the [[Space_Marines|Gue'ron'sha]] they consider their human equivalent. ==== {{anchor|Earth|Earth Caste}} Fio (Earth) ==== The '''Earth Caste''' are the laborers and engineers; they are the "civilians" of Tau society. Their appearance can vary widely, though other Tau would describe them as "plain." They all have a stoic outlook, with little ambition other than to excel in their career of choice and work for the Greater Good. Unlike the Imperial worker classes, whose quality of life generally ''starts'' at working 14-hour days seven days a week while living off of dried recycled dung chips and goes [[Such is life on Volg|''downhill from there'']], the Earth caste is mostly concerned with technological planning and engineering as well as artwork which they incorporate into their creations. They are also scientists and work hand in hand with the Water Caste to develop new technologies (like the rail rifle). The Farsight Enclaves field some Earth Caste pilots for their battlesuits, demonstrating their more flexible caste systems and/or their desperation for manpower but there are examples of Earth Caste work teams being able to defend themselves in a pinch. ==== {{anchor|Air|Air Caste}} Kor (Air) ==== The '''Air Caste''' are the aerospace specialists of the Tau. In more primitive times they served as messengers and couriers, and sometimes scouts/explorers, gliding on membranous anatomical wings like flying squirrels through T'au's atmosphere (although this might be a myth). When the Tau started exploring offworld, it was the Air Caste that took charge of the vessels traveling between the stars and became tall with super frail physiques due to zero-g living. Now the Air Caste are the Tau stellar navy/airforce/mailmen, piloting the Empire's various carriers, warships, and emissary cruisers. Air caste Tau tend to be tall and slender like runners or dancers, and this is frequently exaggerated by the years the Tau navy spends in low-gravity. Despite their slender stature and lack of muscle mass, Air caste pilots are extremely resistant to G-force, making them excellent void and atmospheric fighter pilots (simultaneously, as small Tau voidcraft also double as atmospheric craft). They also, clearly, have engineer and military classes as they live in Air Caste cities made up of their own population; going to show that Castes have multiple cross overs for responsibilities rather than anything as rigid as the Farsight books describe. ==== {{anchor|Water|Water Caste}} Por (Water) ==== The '''Water Caste''' are the emissaries of the Tau. They are diplomats, merchants, and civil servants. The most open-minded Tau can be found among the Water caste, with some even showing individual ambition (but still for the greater good of the Tau Empire). When a new culture is encountered, the Water caste are sent in first to negotiate. If talks break down, the Water caste are withdrawn so that the Fire Caste can start negotiating with pulse weapon fire. Also, unlike their Imperial equivalents in bureaucracy, the [[Administratum]], they are brisk, efficient, and very good at their jobs. No dumping valuable ammo on an uninhabited dust world because no one signed the paperwork not to. It's a lesser known fact that Pors also run the Tau intelligence and espionage network, and Por'Os and Por'Els from this branch are pretty much Tau Inquisitors except more competent, much saner, and not nearly as good at kicking asses personally. As of the second Damocles Crusade the Imperium has designated the Water caste as a primary threat above any other Tau caste. This is because the Water caste's skill in subterfuge, diplomacy and propaganda has cost the Imperium more worlds and manpower than the Fire and Air caste's military prowess combined. They even managed to totally outplay the Inquisition on its own field, which royally pissed them off, even turning an Inquisitor (O'Va'Dem) to their side, as seen in the novel ''Broken Sword''. The Air Caste also do a quite a lot of things like leading exploration initiatives like the one that discovered the Kroot empire as it was getting rickrolled by the Orks, and fought for their liberation for 12 years. ==== {{anchor|Ethereal|Ethereal Caste}} Aun (Ethereal) ==== The '''Ethereal Caste''' are basically the philosopher-kings described by Plato in "The Republic". In theory, they are selfless and always focused on what is best for the Greater Good ("Tau'va") for all Tau without exception. The Ethereals are inspirational to all Tau caste members, and merely being near one will inspire a Tau soldier, engineer, pilot, or diplomat to work harder. In the case of the Fire Caste, some Ethereals accompany hunter cadres in battle during important deployments so as to better lead/inspire the troops, which works because all Tau in the combat zone will fight to their bitter deaths. They also seem to have semi-magical powers (don't ask how they work, none of the Tau know themselves) that allow Tau around them to do special things, like running while shooting. The [[Adeptus Mechanicus]] theorizes that the respect the Ethereal Caste gets from all other Tau is caused by a pheromone. <b>ALL GLORY TO THE HYPNOTAU......</b>. The Tau laugh at this suggestion, of course. Also, ''[[Xenology]]'' relates a story from a major, insectoid race called the [[Q'Orl]] which alleges that the [[Eldar]] stole one of their queens. Given that these queens have a magic, yellow, diamond-shaped sack that produces mind-control pheromone... well, let's just say the characters in the story figure it out quickly enough. There is a theory that the Ethereals themselves are also affected by their own pheromones, which could explain why they're so selfless and uncorrupted despite their absolute power (although being uncorrupted no longer seems to apply after 7th/8th edition). This can also be supported by the (old as fuck and likely retconned) novelization of [[Warhammer_40,000:_Fire_Warrior|Fire Warrior]], where the Ethereal character has a pretty level head and chipper demeanor despite having been [[Anal_Circumference|repeatedly captured and tortured by both the Inquisition and Chaos, watching his diplomatic retinue chopped up by a Chaos Lord, and mind-raped by said Chaos Lord all in the span of roughly two days.]] Either he's a stoic old motherfucker, or he's just too busy tripping his blue balls on his own pheromones to give a shit. 8th ed has a particularly interesting story in it and it proves without a shadow of a doubt: the Ethereal caste does use some kind of mind-altering substance or influence on the Tau. During a meeting with Commander O'Ryn and Aun'Va (who is a solid hologram controlled by an AI at this point) in the planet of Junica, their location was ambushed by Chaos forces and Aun'Va (or the AI acting like Aun'Va) ordered O'Ryn to send her forces on what's essentially a suicide mission. O'Ryn, not seeing the point of throwing her and her soldiers' lives at such a hopeless battle, actually ''defied'' the command of an ethereal (and the space pope himself, no less) and retreated. It could've been an interesting and pretty terrifying critique of how manipulative a totalitarian system can be and that the Ethereals don't shy away from anything to keep the people in line. But no, it was explained with mind control, which is way lazier and honestly way less terrifying (that's because Phil Kelly wrote it). Yet, then there is another example of Aun'shi who hides his ridge crest so that none of the other Tau know he's an Ethereal. You pick which is more likely- clearly GW can't. O'Ryn was eventually declared a renegade and Farsight took her in, but it does indeed prove that the unflinching and unquestioning loyalty and fanaticism that the Ethereals' physical presence inspire on nearby Tau aren't due to their charisma or the Tau's indoctrination, and instead on something more sinister. To put this into perspective: O'Ryn has been the first Tau since Farsight to actively defy an ethereal's command and the main reason she was able to do so was because she was speaking to an AI-controlled drone, instead of the actual space pope. ...so it doesn't matter. Additionally, in the novel Farsight: Crisis of Faith by Phil Kelly (detailing the Farsight Expedition) not only is a Tau Water Caste Magister possessed by a daemon of Tzeentch (which is bullshit), but the Magister is then banished [[Mary Sue|by Farsight carving a bloody hexagram into its chest with his bonding knife]] (Imperium Hexagrammic Wards don't even work that way, but fuck other writers, am I right phil?). Aun'Va uses mind control to have the Magister's superior kill herself. Why? Because he'd dared to say the truth out loud, that the Ethereals were eager to send Farsight off to Damocles so that the immensely popular golden boy won't become a challenge to their rule back home. The ambassador went to her death thinking the ever reasonable Ethereals would let her off with a slap on the wrist for what was basically a breach of etiquette, instead she was dominated into committing suicide for ''being the mentor of someone who'd cast the tiniest bit of doubt on Ethereal motives''. ...Which begs the question, "Why?" Why would the Ethereals care about revealing the truth about Daemons when the Tau have been fighting Daemons for hundreds of years? They don't have religion, they don't feed the Warp, daemons should have nothing to fuck-do with the Tau except as a speed bump to somewhere-else-ville. This replay of the Emperor's rule book is just more lazy writing. Farsight originally lost his Ethereals and kept going because he though he knew better than them and because he was still butthurt from Arkunasha. He's guilty of believing he knows what is best for his fellow renegades, and he's probably not wrong... so he stays out beyond the Gulf so that he can continue the fight. ===Tau Names=== [[File:Tau_Lexicon_2015_ver.1.0.pdf|right|thumb|250px|A fanmade document that dives a little into Tau lexicon]] Tau have ridiculously long, detailed and actually meaningful names. Their names contain their caste, rank, birth sept, and one or more nicknames earned by them through the course of their lives. Fluff does say that they ''do'' have birth names, but those are only used before tau earn at least one appropriate nickname, as a name given to them by comrades is considered more valuable than one just chosen by random at their birth. The nickname part and its importance surprisingly is actually taken from the Roman culture, which is weird, given most Tau culture tend to be based on China and Japan (except for their social and government structures which are copied almost verbatim from Plato's Republic). Also, do note the lack of last names, which is expected, since Tau society pretty much have no institute of a family, with children being raised in centralized facilities apart from their parents. As a Tau grows, moves through ranks and achieves the respect of their comrades their name changes appropriately, switching the rank part, adding new nicknames and sometimes dropping the old and outdated ones. For example, when Farsight was still a lowly fire warrior, his name was '''Shas'La Vior'La Shoh''' (Fire Caste Private of the Hot-Blooded sept Inner Light), and at the "present days" '''Shas'O Vior'La Shovah Kais Mont'yr''' (Fire Caste Commander of the Hot-Blooded sept Farsight Skillful Blooded). How the fuck Tau bureaucracy is able to keep track of their population with their names constantly changing is a mystery, but it seems they have no problem with that, probably because they just track ID numbers when names are too much of an issue like most sane people who work with databases. For the sake of convenience Tau often use shortened versions of names, almost always dropping the sept part and secondary nicknames, and if speaking within one caste the caste part too, so in the case of Farsight other fire warriors could refer to him as O'Shovah, while for example an Ethereal would call him Shas'O'Shovah (assuming Farsight allows this; given his seething hatred of Ethereals he's the type who'd force them to use his full name out of spite). Humans and other non-Tau often get this system wrong and shorten the names in a ways that make little sense: for example, Imperium's Taros invasion force thought the Taros' chief Ethereal's name was Aun'El, which was only his caste and rank, and as the book was mostly written from the Imperium's standpoint, we still don't know what his actual name was. Often IRL, the names are transliterated (saying "Farsight" instead of "O'Shovah"). Presumably the Imperium itself does this as well. One final stroke of Tau naming is that as they abandon their true (birth) names it makes them even more resistant to sorcery and daemonic powers that often require the target's true name to amplify their effect or even make the spell work at all. ===Psychic/Chaos Defenses=== Tau as a species are comprised of psychic blunts. They cannot produce psykers and have limited innate resistance to some forms of psychic powers and daemonic bullshit. People often mistake this resistance to outright invulnerability, but in truth it's more akin to camouflage. Tau DO have souls, but their souls cast such a dim light in the Warp that they are, at best, indistinguishable from the spirits of non-sapients, and at times they even blend into the psychic background of inanimate objects. This may have something to do with how unemotional Tau are, as some of the more descriptive bits of fluff demonstrate how warp shenanigans like faint whispers and creeping feelings of "wrongness" may cause humans to freak out and try to run away immediately, the more calm and collected Tau don't notice anything strange at all. Likewise, if a psyker tries to mind-rape a Tau or a daemon tries to posses a Tau they'd find it hard to find a soul to target at all, but in the unlikely event that they were somehow successful, there would be even less resistance than with regular humans. Sadly while this trait is often shown in the fluff, it does not affect Tau crunch in any way aside from their total lack of psykers. This innate defense is further strengthened by the Greater Good philosophy deeply indoctrinated into each Tau from childhood and reinforced through the subtle control exerted by the Ethereals. Tau'Va is the antithesis of all the creeds of Chaos, which makes Tau all but immune to its temptations, and only two Tau have ever actually fallen to Chaos. The first was the Water Caste member Water Spider, who was possessed by a Daemon of Tzeentch - although, rather amusingly, the daemon forced Water Spider to become obsessed with the truth, something abhorrent to the Water Caste. The second was [[Warhammer 40,000: Fire Warrior|Shas'la Kais]]. Though Kais was untained in the video game adaptation, the much better novelization had Kais getting an assist from Khorne throughout his adventure, though he was permanently scarred by Khorne's influence and the conflict. [[Grimdark|This left him permanently insane and hospitalized, unable to meaningfully respond to his friends and environment]].) That being said, the Tau have only just been exposed to the more material horrors of the galaxy; should they become jaded and start losing faith in the Greater Good (as inferred with giving up on indoctrinating certain species), well, that would be an entirely different situation. Their allies, including the Kroot, have sometimes been known to go all-in with Chaos worship, although Tau seldom take culture from their allied races. 8th Ed is here, and has confirmed that the Tau aren't immune to Chaos, just rather difficult for Daemons to spot. When the Tau started the 4th Sphere Expansion with their new warp drives they didn't take a note from the Imperials' tech and failed to invent the [[Gellar Field]] too, meaning they were fully vulnerable to the Warp's denizens. The entire experience was hilarious. First was the unpredictability of their warp drives (known as "slipstream technology" to them) that caused most of their expeditionary fleet to be destroyed due to unleashing massive tears in the fabric of reality, [[lulz|while being broadcasted to the Tau sept worlds, causing the Ethereals to rapidly evacuate their bowels as they scramble to censor the event for the wider populace.]] Those that weren't immediately torn up by the warp rifts were sucked into the Warp where a vast majority was either destroyed after drifting in the more unsavory parts of the Warp or by the various daemons mucking about. Contact was lost, but the Tau managed to find the survivors later, nestled into several worlds that were the original target for conquest. The Tau that survived, however, were acting weird. Some of them had clearly rejected the Greater Good, while some worshiped a voice that they claim to be the Greater Good itself (which may or may not be a warp entity), while some were outright driven insane. A disturbing trend about them was their total [[Imperium|xenophobia and brutality]]. Any non-Tau who wasn't driven off from the 4th Sphere colonies were murdered because [[Chaos God|something]] was telling the survivors that the auxiliaries were the reason for their loss and torment due to their more powerful connection to the Warp. That being said, they're still hard for Daemons to see, considering that the Fourth Sphere dove into the Warp unprotected and "merely" got off with plain Chaos corruption when most people who try that shit critfail their [[anal circumference]] roll and either gets torn apart by daemon cocks or becomes [[Chaos Spawn|a Chaos spaaauuuughgghblblblbbl-]] <span style='color:blue;font-size:115%;font-family:serif'>*PEW* The Greater Good grants you mercy, gue'la.</span> Also, the 8E Daemons Codex does mention one Tau agri-world that was cut off from supplies, eventually succumbing to the native faith revering a certain "Rainfather" - [[Rotigus]] Rainfather, a notorious [[Great Unclean One]]. As always, any inconsistency on how the Tau are, or aren't, affected by Warp exposure is entirely GW's fault. nother element about the Tau is while they're not, generally (See above) Xenophobic, this means that though they are psychic blunts, other members of their society are not. Even though this is the most obvious fact in the universe GW tends to utterly ignore this both in terms of crunch (Tau have never had psykers on the table top even though just making the psyker a different species than the Tau solves this issue), and fluff (bluntly it's never brought up).
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