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===Tarellian Thunder Walker Shock Trooper=== The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature. Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians' sonic weaponry. When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts. The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses. '''Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)''' WS | BS | S | T | W | I | A | Ld | Sv 4 | 2 | 4 | 5 | 3 | 2 | 2 | 8 | 4+ '''Tarellian Thunder Walker Hatch Leader (Monstrous Creature)''' WS | BS | S | T | W | I | A | Ld | Sv 4 | 2 | 4 | 5 | 3 | 2 | 3 | 9 | 4+ Wargear * Sun Scorched Hide (Armor 4+) * Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive) * Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast) Special Rules * Hatred (Forces of the Imperium, Tyranids) * Preferred Enemy (Forces of the Imperium, Tyranids) * Slow and Purposeful * Feel no Pain (4+) * It Will Not Die (5+) * Extremely Bulky Options * May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points * A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points * A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points * A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points * A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon's profile for Strength and AP.
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