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====Terran Gameplay==== [[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]] Terrans are the "jack of all trades" of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. The main problem of the Terrans in competitive play is that their late game suffers from "win more" syndrome. Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage. The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.
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