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Setting:Mosaic/Nations, Cultures and Locations
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== Njord == === Kingdom of Njord === As the Second Empire collapsed, a feeling spread among the Njordic lands that perhaps claiming the entire world wasnβt necessary to lead a decent life. In the Great Chamber of the Imperial Palace in Nerud, Kings, Lords and Representatives of the major principalities in what had once been the core of the Njord Empires gathered. It was decided to reforge the realm for a united culture with which to face the budding civilizations that Amenai had opened the gates to. The king of this new Njordic Realm has since been elect from a number of regional representatives, ensuring that the interests of the cities and their peoples are prioritized above all else. It is not a position of tremendous power, but to the people of Njord, it is celebrated when compared to the ranks of oppressive Emperors the country has seen. ==== Cities ==== ===== Nerud ===== Founded just after the fall of the Old Empire and served as the capitol for the Second, Nerud is still home to the throne of the Njord region. It is home to the Nerudite Order of Mages, a previously influential group in Njord politics which has found itself marginalized with the organization of the Kingdom and rising interest in the region by outside groups such as the Amenai Merchants Guild. ===== Belda ===== Situated opposite to Osenk at the mouth of the Great Bay, Belda is a major mercantile port and an economic powerhouse. It is home to the Beldan Mercantile School and the Nautical University, both holding classes in important general skills as well as rune magic. ===== Malix ===== ===== Osenk ===== Osenk is located at the opposite of Belda in the Great Bay and is well known for it's school of marine combat and tactics. Osenk has always been in a friendly rivalry with Belda and the two towns have maintained good relations, trading people, skills and goods. ===== Garosa ===== The single settlement of the island Visea in the middle of the Great Bay. === Ordii === When the Old Empire unleashed their forbidden magic in the very end of the Magic Wars, it shattered the work generations of magicians. As the cataclysm struck, ancient seals protecting the low lands simply faded, allowing the sea to undo their great work. The Imperial City was spared from the floods, but in the ensuing riots, pillaging and wars of reclaiming, it was reduced to rubble and still stands on a lone island in the archipelago. The only remaining faction of power was the amazing monastery of Ordii and the great city surrounding it, and it was there the remaining mages and Graven Blades retreated to weather the storm. While the fractions they left behind rebuilt and warred, the Ordii worked silently to secure anything of value from the old cities and took it to the vaults of the monastery to be kept from prying eyes. Despite the fact that to approach the gates of Ordii without sanction from its silent guardians means death, the city is still considered the greatest in the world. Even the glass spires on Amenai can't stand up to the might of Ordii's obsidian towers. === The Imperial City === When the Old Empire unleashed their forbidden magic in the very end of the Magic Wars, it shattered the work generations of magicians. As the cataclysm struck, ancient seals protecting the low lands simply faded, allowing the sea to undo their great work. The Imperial City was spared from the floods, but in the ensuing riots, pillaging and wars of reclaiming, it was reduced to rubble and still stands on a lone island in the archipelago. === Goti Tribes === Wanderers and nomads that uprooted their entire cities several decades ago for unknown reasons.
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