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Rule Zero
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==Warhammer== *Warhammer 40,000 4th edition rulebook has an awesome entry at page 5: :''"The most important rule about playing games of WH 40k is to have fun. Now while having fun can often be gained by mercilessly crushing your opponents forces, never ever forget that you are both here to have fun... If you can play nice and treat your opponent with respect and mercilessly crush their forces at the same time, you really are a winner. " *Warhammer 40,000 8th edition and 9th edition rulebooks have clearly stated rule zero on pages 180 of the 8th edition rule book and 198 of the 9th edition rule book: :"''THE MOST IMPORTANT RULE: In a game as detailed and wide-ranging as Warhammer 40,000, there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that make the most sense to both of you (or seems the most fun!). If no single solution presents itself, you and your opponent should roll off, and whoever rolls highest gets to choose what happens. Then you can get on with the fighting!''" *Warhammer age of Sigmar 2nd edition has the same rule zero as Warhammer 40,000 but reworded for the age of sigmar:"''THE MOST IMPORTANT RULE: In a game as detailed and wide-ranging as Warhammer Age of Sigmar, there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that make the most sense to both of you (or seems the most fun!). If no single solution presents itself, you and your opponent should roll a dice, and whoever rolls highest gets to choose what happens. Then you can get on with the fighting!''"
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