Editing
Open birl
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Damage and Mutations== Damage is calculated by the rating/difficulty of rolls. For combat, attacker rolls Bomba and defender rolls Raiva. Here are two examples, one combat, one normal problem solving: * With Bomba 2, Hulkster Hooligan attacks an enemy. Hulkster wins the roll, scoring a 5 against the enemy's 4, thus causing 2 points of damage (which go in the monster's raivometro). Next, the enemy attacks (with Bomba 4) and scores a 6 against Hulkster's 2. Since 6s also grant +1 to damage, Hulkster takes 5 damage! * Serreh Conner needs to climb a wall that has a 2 difficulty to being overcome. She scores 3 against the GM's 4 and takes 2 points of damage (or she rages because she failed, which also makes sense). As stated before, monsters don't get hurt, they just feel rage. However, if they ever go over their limit (exceeding their Raivometro), not only will they go wild for a while, they'll also receive a mutation! The character can have up to his Bomba rating of mutations. Anything above that and they'll [[Chaos Spawn|lose their mind forever]]. Once a character starts going mad, until the end of the current problem (treta), the GM will control the character and roll 2D6 to see how the PC will act: * 2 = You spin around like Zangief * 3 = You think you're a chicken for 10 minutes * 4 = You feel a deep NEED to eat sand and run away to get some * 5 = You start howling like an ashmatic wolf * 6 = You start singing a terrible music's chorus * 7 = You start dancing like you're owning it all * 8 = You feel a motherfucking tummy ache and run away to the nearest bush * 9 = You begin waltzing around with your imaginary girlfriend * 10 = You think you'll fall upwards and grab the ground the best you can. * 11 = You start seeing doubles. Of everything. Including yourself. * 12 = You run around screaming "BIRL! BIRL!" After the problem's been dealt with, the other players and the GM roll 1 dice. The highest result gets to pick WHAT the mutation is, and it has to be invented right then and there! It could be anything: a weird second head, butterfly wings, a third hand coming off their head, adamantium buck teeth, whatever!
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information