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==Why They're Scary== Well, aside from the fact that they're called [[Konrad Curze|Nighthaunt]], they pose a very real and genuinely terrifying threat to the realms; Nighthaunt are literally the tortured ghosts of the dearly departed rising from the grave to drag you down to meet the same fate. You never know when they're coming, you can't fortify against them, and you can't even wound them most of the time because they're ghosts. At any given moment, your shitty little hamlet in the middle of nowhere could get swamped by a tide of them, and there would be very little you could do to stop them. And even if you should repel them, they can always come back - see the fates of Westreach and Eastdale in the Lady of Sorrows novel. What hammers the fear factor home even further is the cruel - and frankly unfair - ironies they face. Did you heal people in life? You're gonna get scythes for hands and uncontrollably murder people, your incorporeal eyes used as cameras so you can watch helplessly. Die drowning or flailing around? Then you're gonna blindly flail around for all eternity, never knowing peace. Die in prison? Oops, looks like you're gonna be wrapped in chains and grope around for the light of day for the rest of your miserable existence! Hell, if your jailer was abusive, then THEY might become a Nighthaunt too and STILL have power over you! Tl:dr, if they want to get you, they will. And when they do, the best outcome is death, and the worst is dying horribly and becoming one yourself.
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