Editing
Manscorpion
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Stats=== All PC manscorpions are believed to be the redeemed Um-Shedu, who have weaker venom but who have lost the sunlight vulnerability of their evil kinsfolk. The sourcebook makes some token acknowledgement of the idea of playing a cursed manscorpion seeking to win redemption through adventuring, but no hard rules are provided. ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 3/18, Constitution 8/18, Intelligence 3/18, Wisdom 3/18, Charisma 3/18 ::Ability Score Adjustments: +1 Strength, +1 Constitution, -1 Intelligence, -1 Wisdom ::Racial Class & Level Limits: [[Fighter]] 12, [[Wizard]] 12, [[Cleric]] 12, [[Thief]] 7, [[Bard]] 10, [[Psion]]icist 7 :::Multiclass Options: Fighter/Thief, Fighter/Priest, Fighter/Psionicist :::Racial Thieving Skill Adjustments: +5% Open Locks, -20% Move Silently, -5% Hide in Shadows, +5% Detect Noise, -25% Climb Walls :::Cannot become Specialist Wizards :::Um-Shedu Clerics must wiorship [[Ixion]] or [[Ilsundal]] :::Available Kits: Inheritor, Noble, Swashbuckler, Defender, Honorbound, Militant Wizard, Mystic, War Priest, Scout, Bandit, Spy ::Sting Attack: This attack forces the victim to roll a save vs. poison. For an Um-Shedu, the victim suffers a -1 penalty per three levels of the PC, to a maximum of -4. On a failed save, on the second round after being stung, they fall asleep for 2d8 rounds and cannot be roused until they receive a Neutralize Poison spell. ::Um-shedu manscorpions re immune to the venom of other manscorpions, and receive a +2 bonus to saves vs. poison from other sources. ::A manscorpion receives a bonus proficiency in either art (sculpture, painting, etc) or charioteering. ::A manscorpion cannot begin with proficiency in astronomy or astrology. ::Manscorpions cannot swim, although they can hold their breath as long as a human. ::Infravision ::Natural AC of 7; armor inferior to this only improves the manscorpion's AC by 1 point, whilst with superior armor, use the superior value +1. ::Charisma penalty of -1 when dealing with humanoids and -4 when dealing with [[demihuman]]s and [[human]]s (-2 and -5 for non-Um-Shedu manscorpions).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information