Editing
Last Stand - Lord General
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Accessories== *'''Honorifica Imperialis''' - ''Level 1'' **+25 Armor, +2 Health Regen ***This is a very good item for solo Lord Generals, as it makes them considerably more survivable. Humorously, you can use this item to achieve 200 Armor with the Imperial General if you stack this with the Black Plate/Cadian Armor and the Protective Power Sword, making you one of the most unreasonably durable melee fighters in the game. *'''Refractor Field''' - ''Level 2'' **Ability: Refractor Field (25 Energy, Projects a field around the Lord General, allowing nearby allies to reduce the damage they take from ranged weapons. *** Incredibly useful when it becomes available due to the General's frailty, giving him roughly twice the survivability against ranged weapons - and it both covers minions/allies and stacks with the likes of the Tau Commander's Shield Drone and cover benefits. Whilst not quite as potent as the [[Last Stand - Chaos Sorcerer|Sorcerer]]'s scrolls, Refractor Field will actually travel with the General, making it quite useful. *'''Medallion Crimson''' - ''Level 3'' **Traits: Combat Expert (Lord General gets +30% Melee and Ranged damage) ***The only way to boost your offense other than Duelist's Honors. Affects all weapons, as well as abilities like Rocket Run, High-Powered Shot, and Clear Out. One of the best overall wargear options for its level, since everyone needs offense. *'''Repair''' - ''Level 7'' **Ability: Repair (20 Energy, repairs targeted vehicle or structure) *** Worthless. Whilst repairing one of the towers or such on Coliseum or Anvil may be a cool idea, the bigger reason to use it - to repair turrets - is moot when you can deploy another Missile or Heavy Bolter turret for a scant 5 energy more than Repair costs. Ultimately a waste of an accessory slot on a class which already needs all of them. *'''Sergeant''' - ''Level 9'' **All Minion squads get a sergeant or sergeant-analogue equipped. Guardsmen get a standard sergeant, Catachans get a Catachan Sergeant, Ogryns get a Bone'ead, and Storm Troopers get a Storm Trooper Veteran Sergeant. **Traits: Minion Battle Hardened (Minion Squads gain +100 Armor and +2 Health Regen) *** Incredible survivability upgrade, that adds not only a bonus to your squad, but gives them a specific leader unit that provides extra firepower and an added squad member, which means the survivability it gives the squad is actually much higher than it originally appears. In the case of the Ogryn squad, the added squad leader gives a flat 33% increase in DPS due to its low number of squad members, and in the case of the Storm Trooper squad, it gives a 25% increase for the same reason. ***Note: The health regen only applies out of combat (so basically never). *'''Reinforce''' - ''Level 11'' **Ability: Reinforce (10 Energy, signal Valkyrie to deploy a reinforcement to troops within the area. *** Reinforce is just bad, for the same reason Repair is: It's far easier to just call in a new squad and not have to devote an accessory slot to this ability. Unlike Repair, this one is actually energy-efficient, since reinforcing costs less than replacing the squad, but it's still not worth devoting one of a very-contested item slot for. **** Alternative opinion: Though this is not obvious from the description, Reinforce restores ALL squads in the area -- so if three Lord General players are in the arena, Reinforce replenishes members for all three players. In addition, it allows the Lord General to get around some of the energy problems associated with repeatedly summoning turrets and infantry. *'''Commissar''' - ''Level 14'' **All Minion squads get a [[Commissar]] equipped. **Traits: Minion Combat Expert (Minions get +30% melee and ranged damage) ***Gives a nice bonus to your minions' offense and adds a Commissar with a Bolt Pistol and Power Sword to the squad. As is the case for the Sergeant, this exponentially boosts the survivability and damage output of the squad as well, since the added Commissar counts as an added squad member. Works especially well with Guardsmen and Ogryns, but has a tendency to cause an AI Bug for the Catachans in which they will throw grenades far less often. *'''Take Aim!''' - ''Level 17'' **Ability: Take Aim! (20 Energy, Grant an ally a temporary, but significant, damage boost) ***Excellent ability. Cast it on your allies or minions to crank their damage output, or on yourself to improve your own. It even bolsters special attacks like High-Powered Shot. For maximum lulz, cast it on a Chaos Sorcerer or Mekboy and watch the resulting insanity unfold. *'''Rocket Run''' - ''Level 19'' **Ability: Rocket Run (50 Energy, Valkyrie swoops in for rocket pod runs, causing a line of explosions that cause catastrophic damage and knockback to everything in the blast range.) ***This is the ability worth taking Lord General through its paces for: An airstrike that utterly wrecks any target caught in the open, and can one-shot the wave 16 and wave 20 foes of Bloodied Coliseum. Be forewarned, however: It's the one of the most expensive such ability in the game and will leave the Lord General with minimal energy, even under the best of circumstances. However, like the Mekboy's Roks, it's so powerful that there's just almost no reason to ''not'' take it along. *'''Duelist Honors''' - ''Achievement Unlock: Kill 2500 enemies'' **Trait: Duelist (Increases melee damage by +40% ***Melee Lord Generals behold: This is your upgrade. It stacks with Medallion Crimson to make the Lord General - ironically - one of the hardest-hitting melee combatants in the game when using the Inspiring Power Sword. The weaker Protective Power Sword isn't quite as good with this upgrade, but it can still make excellent use of it, since the benefits also effect Clear Out - as does the Medallion Crimson. Ranged Generals, however, benefit virtually nil from this. *'''Ursidae Trophy''' - ''DLC'' **Traits: Minion Inspired Will (All Minions gain +15 health), Superior Provisions (All turrets gain +150 Health). ***This interesting little upgrade gives a basic health boost to your minions, and gives a sizable health buff to your turrets. Early on, this is incredibly handy for further bolstering both your turret and your minions, but as time goes on, it slowly loses its appeal as the Commissar becomes available and the added survivability and damage the squad gets from the Commissar generally outclasses the durability boost the turret gets. There are exceptions, of course - if you use the Vanquisher Turret, the Ursidae Trophy can pay for itself by simple virtue of keeping the powerful anti-tank turret in the field that much longer.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information