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==BECMI== Kobolds were amongst the many "humanoid" races to debut in the [[Known World Gazetteers|Known World Gazetteer #10: The Orcs of Thar]], alongside [[orc]]s, [[goblinoid]]s, [[ogre]]s, [[troll]]s and [[gnoll]]s. Over in the UK, ''Imagine'' magazine (TSR owned!) for the Pelinore setting actually had the original of the Kobolds as a race, back then being more goblin-dog-like than lizardlike, as being the degenerated, land-adapted descendants of ''Sahuagin''. So, as clade goes... ichthyostega-like. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Kobold Ability Modifiers: -4 Strength, +3 Dexterity ::Note: Like all Humanoids from "The Orcs of Thar", a Kobold has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16. ::Note: Like all Humanoids from "The Orcs of Thar", a Kobold determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9. ::Kobold Natural Armor Class: 7 ::Can become [[Shaman]]s (6th level) and [[Wokani]] (4th level). {| class=wikitable !Kobold's's level || XP Required || Kobold's hit dice |- |0||0||1d4 |- |1||500X||2d4 |- |2||1,000||3d4 |- |3||2,000||4d4 |- |4||4,000||5d4 |- |5||8,000||6d4 |- |6||16,000||7d4 |- |7||30,000||8d4 |- |8||60,000||9d4 |- |9||120,000||+2 Hit Points |- |Subsequent||100,000||+2 Hit Points |} </div></div> {{D&D1e-Races}}
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