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===Hero=== *'''Depth Horror Eternal:''' The hero version of the large infantry unit. Just like that unit, this watery beast is a glass hammer. It his on a 3+ with Crushing Strength (2), but has a poor defence of 3+ as well. It also gets Ensnare, Nimble, and Inspiring for other Depth Horrors only. This does make it decent for hero and monster hunting, but you should only really consider one if you are bringing Depth Horrors as well. *'''Naiad Centurion:''' The upgraded version of the Naiad Envoy. For almost twice the points you get a slightly upgraded stat line and add Crushing Strength (1). You can also buy a harpoon gun with Piercing (1) for 20 points. *'''Naiad Envoy:''' Your basic Army Standard hero. He comes with Ensnare, Individual, Inspiring, Pathfinder, and Regeneration (4+). One of the better versions of an Inspiring hero in the game. Not terrible and the upgrades are worth the points, you just often will be better served by taking Naiad Envoys for the extra source of Inspiring. *'''Naiad Wyrmrider Centurion:''' The hero version of your large cavalry. Like the large cavalry unit version, they have Crushing Strength (1), Inspiring, Pathfinder, Regeneration (4+), and Thunderous Charge (1). These heroes are really hard to kill and they are very mobile with Pathfinder. They also double attacks on the flank and triple on the rear since they lack Individual. They are only 5 points short of a unit of three, so if you take one make sure you have it sneaking into tight spaces to harass flanks. *'''Placoderm Defender:''' The hero version of a Placoderm. Individual, Inspiring for Placoderms, and Phalanx come base, but like his bros he can switch out his hand weapon and shield for a two-handed weapon for that Crushing Strength (1) and dropping defence by 1 point. He's cheap and has a high defence, but in a lot of ways is worse than a Naiad Envoy and less versatile. You're probably better served just taking one of those instead. Alternative take with Clasjh of Kings: With ensnare and defence 6 the placoderm defender is one of the hardest heroes of the game. Give him wing of Honeymaze and you have a 150 points of tarpitting goodness that can either stall ranged unit hordes in melee for a really long time or hunt warmachines with pleasure or both. Don't count on him killing stuff on his own, but he can be an excellent anchor for slowing enemy advance. *'''Riverguard Captain:''' The hero version of a Riverguard. He does not come with Ensnare(now he does thanks to Clash of Kings) or Individual, but He does have Crushing Strength (1), Fly, Inspiring for Riverguard, Pathfinder, and Vicious base. You're probably better served with a Naiad Envoy, but this hero does have some advantages in certain situations. Fly and Pathfinder allow her to get places your Naiad Envoy just can't get to, so there are definitely situations where this is a better choice, but that is largely going to depend on how much terrain your play group likes to use. *'''Siren:''' Possibly the best living legend in the game. For 140 points you get a pretty garbage stat line with a melee of 4+ and a defence of 3+ and only 1 attack, but She comes with an unique spell: Siren's Call. This spell is a Wind Blast (8) spell, except instead of pushing an unit away with each hit, it pulls them an inch closer. This also causes the enemy unit to be disordered and remain so through their next turn. This spell cannot target units with Shambling, but for anything else you can really disrupt your opponent's unit setup with minimal effort. She also comes with Ensnare, Individual, and Stealthy, making her very difficult to hurt with ranged attacks. Highly recommended. *'''Thuul Mythican:''' Your aquatic wizard. Strangely enough it doesn't have any spells by default, so you're going to have to spend more points to take what you need. It can buy Bane Chant (2), Lightning Bolt (3), Surge (7), or Wind Blast (5). If you're taking Water Elementals, then you definitely want one or two with Surge. If you're not taking Water Elementals, they're still your caster choice for the army if you're looking for some spell support. Give him bane chant to help your pillowfisted placoderms. *'''Trident King:''' Chariot riding sea kings. They're expansive and count as a living legend, but come with Breath Attack (12), Crushing Strength (1), Piercing (1), Thunderous Charge (1), and Very Inspiring. Their stat line is decent with a melee 4+, defence 5+, and 12 attacks with 8 speed, so they will do some damage. They also present a lot of modeling opportunities, if you're just going for rule of cool.
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