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===Hero=== *'''Assassin:''' This guy has a bunch of abilities that create something of a hodge podge combat hero. The assassin comes decked out with Crushing Strength (1), Individual, Piercing (1), Stealthy, throwing weapons, Vanguard, and Vicious. He hits on a 3+ in both melee and ranged with a reduction of 1 to defence in either mode, re-rolling 1s, with 4 attacks each. This is a pretty solid set of abilities, but doesn't really play well to Ratkin strengths. Instead of hiding in a unit, he gets Vanguard and Stealthy, which puts him way in front. His role should be hero hunting, but he doesn't have enough attacks to do that effectively. You'd need a group of Assassins for that, and for those kind of points you could just bring a Demonspawn or Mutant Rat-Fiend. *'''Blight Lord:''' A fairly limited variation of the plague priest. It doesn't have any spells by default, but can buy Bane Chant (3). He comes with Crushing Strength (2), Ensnare, Stealthy, and Inspiring that works only for Blight. This puts him in the weird camp of the mid-range hero that's not pretty solid as a backline piece who can directly impact combat later. You could take it as a source of Inspiring if you're running lots of Blight to buff them with Bane Chant or any of the new spells from CoK 2018 or as a skirmisher in a regular list as he's cheap for his abilities and is an OK combatant. *'''Demonspawn:''' Your giant rat demon. This is a living legend, so you can only bring one. This demon comes with Crushing Strength (3), Inspiring, Lightning Bolt (5), and Rallying (2). You can also upgrade it to gain Fly, which is nice but very expensive. This thing hits like a train and is a decent choice in many lists. *'''Swarm-Crier:''' Your army standard bearer. You get your source of Inspiring on the cheap. You know it, you love it, you take it, just like every other army. *'''War Chief:''' The basic combat hero who costs more than a Blight Lord or an Assassin. Despite his cost, he actually doesn't have much going for him at all. He comes with Crushing Strength (1), Individual, Inspiring by default, and can buy a two-handed weapon or a fleabag mount. Not recommended at any level as every other hero is going to be generally more useful in any given game. *'''Enforcer:''' The Enforcer is an interesting combat hero. He's cheap, the same price as the Swarm-Crier, and only marginally effective in combat, but he does come with Crushing Strength (1), Individual, and Rallying (1). With an option for a Fleabag, the Enforcer is meant to be a harassment unit who lends out easy Rallying in the early game before charging into ranged/flying units to shut them down. *'''Warlock:''' Your spell caster. He comes with Lightning Bolt (5), but can buy Bane-Chant (3), Heal (3), and Wind Blast (3). This hero is solid for a caster. He's cheaper than every other hero except a Swarm-Crier, and has a decent selection of spells. Like any caster, only buy the spell you want to use each one for to save points and have a specific role for each Warlock in your army.
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