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===Named Heroes=== *''' Serakina, the Ice Queen:''' Not quite the deluxe version of the Ice Queen, Serakina only packs Surge (8), Wind Blast (6) and +1/+1 nerve. But what makes her standout apart from being 5 points less than an Ice Queen with the same but no Icy Breath, is Radiance of Life (Frostbound only) meaning she will make those Ice Elementals, Frost Giants, and Ice Naiads hold a lot better. Also helps generic Ice-Queens with her abilities, but honestly you should not need to be healing Ice-Queens. Overall not the best pick for a hero unless you build around her support for Frostbound units. *''' Hrimm, Legendary Frost Giant:''' A 30 point upgrade on your giant, worth taking every time; makes your Ice Giant into a big Very Inspiring hero with -/20 Nerve and Icy Breath (12). This is combined with the standard Ice Giant's CS (4), Brutal, Slayer (Melee -D6), Strider and Defence 5+. Basically you have no reason to take a Giant without upgrading to big daddy Hrimm, and big daddy Hrimm, while your second most pricey Hero, is a damn strong pick. He's not the bar all your other hero picks should be compared to, but he's certainly the bar all your combat heroes should be compared to. *'''Orlaf the Barbarian:''' Not a hugely attractive option, works for buffing human clansmen in the special formation, but can use his once-a-game ability to swing 12 attacks on target. *'''Clarion:''' Basically acts as a Skald thats competitive with the other heroes in the 105-130 point bracket instead of being too cheap to merit the stats/abilities to compete like the regular Skald. Probably the 3rd most fielded named character.
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