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Kings of War/Tactics/Elves
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===Infantry=== *'''Kindred Tallspears:''' Mostly what they say on the tin. Like most elves they have solid nerve and speed 6, and they do have more attacks than their non-spear-wielding compatriots. However, they lack any CS, and they lack the staying power of your other infantry options while coming in only slightly cheaper. Also, they are no longer your only horde options. Unless you really, REALLY need the phalanx, you're gonna want to take Palace guard instead. *'''Shield Watch''' Elves? With good defence? Surely an error? In all seriousness, the staying power on these is tempting. That said, hitting on 4s makes them not particularly deadly, and, ultimately, inferior to Palace guard. You might find a use if you're facing an army that lacks any real CS, or want a more conservative battleplan (if you do, why are you playing the games fastest army list though?). They'll also sit on objectives well even if you come under enemy fire. *'''Forest Guard''' Pathfinder is... nice, but beyond that you're paying slightly more for a Palace Guard alternative that doesn't come in hordes and trades CS for TC, so although the regiments aren't objectively bad, you are literally never going to use them. Troops could be useful chaff in a list that is (somewhat) short of it. *'''Palace Guard''' This is an ''excellent'' unit. Like all elves they are a little short of staying power, but they are solid and will churn out the damage. At least one horde will likely form the core of your army, and will one shot most all regiments.
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